44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using LTGame;
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using System.Collections;
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using System.Collections.Generic;
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using TGS;
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using UnityEngine;
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namespace Gameplay.Camp.Fsm
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{
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/// <summary>
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/// 营地编辑状态
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/// </summary>
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public class BuildingCampState : BaseCampState
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{
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public BuildingCampState(Camp camp) : base((int)E_CampState.Building, camp)
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{
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}
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public override void Enter(NBaseState exitState, object param)
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{
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base.Enter(exitState, param);
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camp.GridSystem.showCells = true;
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camp.GridSystem.showTerritories = true;
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camp.GridSystem.showTerritoriesInteriorBorders = true;
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camp.GridSystem.ShowAll();
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#region 设置格子颜色
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foreach (Cell cell in camp.GridSystem.cells)
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{
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if (!camp.TryGetCellStateByIndex(cell.index, out E_CampCellState cellState))
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continue;
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Color color = cellState switch
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{
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E_CampCellState.Occupancy => Color.black,
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E_CampCellState.Empty => new Color(0f, 0f, 0f, 0f),
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_ => Color.white,
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};
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camp.GridSystem.CellSetColor(cell.index, color);
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}
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#endregion
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}
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}
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} |