NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Map/MapBlockData.cs

49 lines
1.2 KiB
C#

using Framework;
using Newtonsoft.Json;
using System;
using Gameplay;
using PhxhSDK.Phxh;
using UnityEngine;
using UnityEngine.Serialization;
[Serializable]
public class MapBlockData
{
public int TerrainTypeIndex;
//保证了TGS网格一定能对齐后,存储世界坐标即可保证无论怎样更改网格宽高都能准确找到block
public Vector2 worldPosition;
public bool IsDefaultTerrainType()
{
return TerrainTypeIndex == -1;
}
public TerrainTypeProperty GetTerrainTypeProperty()
{
var props = TerrainTypeConfig.TerrainTypeProperties;
if (props != null && TerrainTypeIndex >= 0 && TerrainTypeIndex < props.Count)
{
return props[TerrainTypeIndex];
}
return TerrainTypeConfig.DefaultTerrainTypeProperty;
}
}
[Serializable]
public class TerrainTypeProperty
{
public string name;
public bool selectable;
[FormerlySerializedAs("canPass")] public bool emptyBlock;
public bool banAttack;
public bool banGFX;
public int crossLevel;
[JsonConverter(typeof(ColorJsonConverter))]
public Color Color;
}