44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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public class TestUnityObjectReference : MonoBehaviour
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{
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private List<Material> _testMatList = new();
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public List<Material> serializableTestMatList = new();
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// Start is called before the first frame update
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void Start()
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{
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}
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public void Test()
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{
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var path =
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"Assets/Art/AutoGen/PostProcessScenes/Assets_Scenes_CampScene/Combined/NLD_URP_NLD_Scene_Lambert/CombieMat.mat";
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var mat = Addressables.LoadAssetAsync<Material>(path).WaitForCompletion();
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_testMatList.Add(mat);
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Addressables.Release(mat);
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Debug.LogError($"test reference:{_testMatList[0].name}");
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}
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public void TestSerializable()
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{
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var path =
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"Assets/Art/AutoGen/PostProcessScenes/Assets_Scenes_CampScene/Combined/NLD_URP_NLD_Scene_Lambert/CombieMat.mat";
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var mat = Addressables.LoadAssetAsync<Material>(path).WaitForCompletion();
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serializableTestMatList.Add(mat);
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Addressables.Release(mat);
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Debug.LogError($"test reference:{serializableTestMatList[0].name}");
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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