31 lines
945 B
C#
31 lines
945 B
C#
using Cysharp.Threading.Tasks;
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using Gameplay.SubSystems;
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using LTGame;
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using PhxhSDK;
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using PhxhSDK.Res;
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using System.Collections.Generic;
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using TGS;
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using UnityEngine;
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namespace Gameplay.LegionBattle
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{
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public sealed partial class LegionBattle : IUpdatable, ILoadable
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{
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/// <summary>
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/// 军团战地图
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/// </summary>
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public Map Map { get; private set; }
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public async UniTask LoadMap()
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{
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SceneHandle sceneHandle = await GameSceneManager.Instance.LoadSceneAsync(MapCfg.Path);
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MapData mapData = await MapUtils.LoadMapData(MapCfg.MapData); // 加载地图数据
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Map = await MapUtils.LoadMap(mapData); // 加载地图
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Camera camera = sceneHandle.Camera;
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CameraManager.Instance.SwitchMainCamera(camera);
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MapUtils.BindCameraController(camera, Map);
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Map.TerrainGridSystem.showCells = true;
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}
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}
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} |