153 lines
4.4 KiB
C#
153 lines
4.4 KiB
C#
using Cysharp.Threading.Tasks;
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using Framework;
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using Gameplay.SubSystems;
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using NLDPB;
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using PhxhSDK;
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namespace Gameplay.LegionBattle
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{
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public sealed partial class LegionBattleManager : Singlenton<LegionBattleManager>, IInitable, IUpdatable
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{
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/// <summary>
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/// 当前军团战阶段
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/// </summary>
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public LegionBattleStatus CurBattleStatus { get; private set; }
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/// <summary>
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/// 当前军团战报名状态
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/// </summary>
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private LegionBattleSignStatus _curBattleLegionBattleSignStatus;
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/// <summary>
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/// 军团战
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/// </summary>
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public LegionBattle CurBattle { get; private set; }
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public LegionBattleSignStatus CurBattleLegionBattleSignStatus
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{
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get
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{
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return _curBattleLegionBattleSignStatus;
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}
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set
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{
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_curBattleLegionBattleSignStatus = value;
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}
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}
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public void Init()
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{
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InitAction();
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EventManager.Instance.Register<LegionBattleStatus>(EventManager.EventName.LegionBattleStatus, OnBattleLegionStatus);
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}
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public void Update(float deltaTime)
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{
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if (IsLegionBattle)
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CurBattle?.Update(deltaTime);
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}
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public void Release()
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{
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EventManager.Instance.Unregister<LegionBattleStatus>(EventManager.EventName.LegionBattleStatus, OnBattleLegionStatus);
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ReleaseAction();
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}
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#region API
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/// <summary>
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/// 加载军团战
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/// </summary>
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/// <param name="legionBattleMapId"></param>
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/// <returns></returns>
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public async UniTask<E_LoadingResult> LoadLegionBattle()
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{
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await CurBattle.Load();
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return E_LoadingResult.Success;
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}
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/// <summary>
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/// 卸载军团战
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/// </summary>
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public async void UnloadLegionBattle()
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{
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if (null != CurBattle)
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{
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await CurBattle.Unload();
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CurBattle.Release();
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CurBattle = null;
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}
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}
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public static string GetStartTimeStr(int scheduleID)
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{
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var startTime = CommonUtils.GetScheduleStartDateTime(scheduleID);
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var timeStr = startTime.ToString("HH:mm");
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return CommonUtils.GetLocalizeText("legionbattle_start_time",
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startTime.Year, startTime.Month, startTime.Day, timeStr);
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}
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public static string GetEndTimeStr(int scheduleID)
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{
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var endTime = CommonUtils.GetScheduleStartDateTime(scheduleID);
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var timeStr = endTime.ToString("HH:mm");
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return CommonUtils.GetLocalizeText("legionbattle_start_time",
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endTime.Year, endTime.Month, endTime.Day, timeStr);
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}
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/// <summary>
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/// 是否以进行编队
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/// </summary>
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/// <returns></returns>
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public bool CheckIsEditTeam()
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{
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var teams = TeamEditManager.Instance.TeamLegionList;
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foreach (var team in teams)
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{
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if (!team.IsMemberEmpty())
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{
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// 获取阵营对应名称
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/// </summary>
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/// <param name="camp"></param>
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/// <returns></returns>
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public static string GetTeamName(BattlefieldActorCamp camp)
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{
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switch (camp)
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{
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case BattlefieldActorCamp.CampA:
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return CommonUtils.GetLocalizeText("legionbattle_team_blue");
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case BattlefieldActorCamp.CampB:
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return CommonUtils.GetLocalizeText("legionbattle_team_red");
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default:
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return CommonUtils.GetLocalizeText("legionbattle_team_none");
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}
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}
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#endregion
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/// <summary>
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/// 军团战状态变化
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/// </summary>
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/// <param name="legionBattleStatus"></param>
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private void OnBattleLegionStatus(LegionBattleStatus legionBattleStatus)
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{
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CurBattleStatus = legionBattleStatus;
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if (IsLegionBattleOK && LegionBattleStatus.Combat != CurBattleStatus)
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{
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Debug("军团战结束"); // TODO 进入结算
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}
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}
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}
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} |