NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/LegionBattle/LegionBattleManager.cs

153 lines
4.4 KiB
C#

using Cysharp.Threading.Tasks;
using Framework;
using Gameplay.SubSystems;
using NLDPB;
using PhxhSDK;
namespace Gameplay.LegionBattle
{
public sealed partial class LegionBattleManager : Singlenton<LegionBattleManager>, IInitable, IUpdatable
{
/// <summary>
/// 当前军团战阶段
/// </summary>
public LegionBattleStatus CurBattleStatus { get; private set; }
/// <summary>
/// 当前军团战报名状态
/// </summary>
private LegionBattleSignStatus _curBattleLegionBattleSignStatus;
/// <summary>
/// 军团战
/// </summary>
public LegionBattle CurBattle { get; private set; }
public LegionBattleSignStatus CurBattleLegionBattleSignStatus
{
get
{
return _curBattleLegionBattleSignStatus;
}
set
{
_curBattleLegionBattleSignStatus = value;
}
}
public void Init()
{
InitAction();
EventManager.Instance.Register<LegionBattleStatus>(EventManager.EventName.LegionBattleStatus, OnBattleLegionStatus);
}
public void Update(float deltaTime)
{
if (IsLegionBattle)
CurBattle?.Update(deltaTime);
}
public void Release()
{
EventManager.Instance.Unregister<LegionBattleStatus>(EventManager.EventName.LegionBattleStatus, OnBattleLegionStatus);
ReleaseAction();
}
#region API
/// <summary>
/// 加载军团战
/// </summary>
/// <param name="legionBattleMapId"></param>
/// <returns></returns>
public async UniTask<E_LoadingResult> LoadLegionBattle()
{
await CurBattle.Load();
return E_LoadingResult.Success;
}
/// <summary>
/// 卸载军团战
/// </summary>
public async void UnloadLegionBattle()
{
if (null != CurBattle)
{
await CurBattle.Unload();
CurBattle.Release();
CurBattle = null;
}
}
public static string GetStartTimeStr(int scheduleID)
{
var startTime = CommonUtils.GetScheduleStartDateTime(scheduleID);
var timeStr = startTime.ToString("HH:mm");
return CommonUtils.GetLocalizeText("legionbattle_start_time",
startTime.Year, startTime.Month, startTime.Day, timeStr);
}
public static string GetEndTimeStr(int scheduleID)
{
var endTime = CommonUtils.GetScheduleStartDateTime(scheduleID);
var timeStr = endTime.ToString("HH:mm");
return CommonUtils.GetLocalizeText("legionbattle_start_time",
endTime.Year, endTime.Month, endTime.Day, timeStr);
}
/// <summary>
/// 是否以进行编队
/// </summary>
/// <returns></returns>
public bool CheckIsEditTeam()
{
var teams = TeamEditManager.Instance.TeamLegionList;
foreach (var team in teams)
{
if (!team.IsMemberEmpty())
{
return true;
}
}
return false;
}
/// <summary>
/// 获取阵营对应名称
/// </summary>
/// <param name="camp"></param>
/// <returns></returns>
public static string GetTeamName(BattlefieldActorCamp camp)
{
switch (camp)
{
case BattlefieldActorCamp.CampA:
return CommonUtils.GetLocalizeText("legionbattle_team_blue");
case BattlefieldActorCamp.CampB:
return CommonUtils.GetLocalizeText("legionbattle_team_red");
default:
return CommonUtils.GetLocalizeText("legionbattle_team_none");
}
}
#endregion
/// <summary>
/// 军团战状态变化
/// </summary>
/// <param name="legionBattleStatus"></param>
private void OnBattleLegionStatus(LegionBattleStatus legionBattleStatus)
{
CurBattleStatus = legionBattleStatus;
if (IsLegionBattleOK && LegionBattleStatus.Combat != CurBattleStatus)
{
Debug("军团战结束"); // TODO 进入结算
}
}
}
}