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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Gameplay.Skill
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{
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public class EmitBulletConfigData
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{
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public int id;
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public int bulletId;
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/**
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* 1 普通单发
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*/
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public int emitType;
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}
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}
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