NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Utils/CmpObjRef.cs

24 lines
470 B
C#

using UnityEngine;
namespace Code.Scripts.Gameplay.Utils
{
public class CmpObjRef : MonoBehaviour
{
public static CmpObjRef instance { get; private set; }
public Camera m_SkillCamera;
private void Awake()
{
instance = this;
DontDestroyOnLoad(gameObject);
if (m_SkillCamera != null)
{
DontDestroyOnLoad(m_SkillCamera.gameObject);
}
}
}
}