79 lines
2.2 KiB
C#
79 lines
2.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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using Framework;
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using Gameplay;
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using Gameplay.Level;
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using Gameplay.SubSystems;
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using TGS;
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using UnityEngine;
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public partial class PVPManager
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{
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private enum ECurrState
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{
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None,
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LoadingScene,
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LoadingUI,
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}
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private ECurrState _currState;
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public async void EnterDefendPrepare()
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{
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var loadingExecutor = new LoadingExecutorWithUILoadingController
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{
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getProgress = GetEnterProgress,
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};
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LoadingExecutorManager.Instance.ExecuteLoading(loadingExecutor);
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_currState = ECurrState.None;
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await LoadScene();
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await LoadUI();
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}
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public async void ExitDefendPrepare()
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{
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PrepareTeamManager.Instance.Dispose();
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UIManager.Instance.CloseWindow(UINameConst.UI_PVPDefendPrepare, UIWindowCloseType.HideAndDestroy);
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UIManager.Instance.ShowAllUI();
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await GameSceneManager.Instance.ChangeScene(GameSceneManager.EnumScene.GameMain);
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}
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private async UniTask LoadScene()
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{
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_currState = ECurrState.LoadingScene;
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var pvpScene = _pvpLevelInfo.LevelScene;
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await GameSceneManager.Instance.LoadSceneAsync(pvpScene);
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}
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private async UniTask LoadUI()
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{
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if (_pvpLevelInfo == null)
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return;
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_currState = ECurrState.LoadingUI;
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UIManager.Instance.HideAllUI();
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var tgs = UnityEngine.Object.FindObjectOfType<TerrainGridSystem>();
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PrepareTeamManager.Instance.Init(tgs, _pvpLevelInfo.MapData, _pvpLevelInfo.LevelData.pvpDefendRegionId,
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_pvpLevelInfo.LevelData.pvpDefendToward);
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await UIManager.Instance.OpenWindow(UINameConst.UI_PVPDefendPrepare);
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}
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private float GetEnterProgress()
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{
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switch (_currState)
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{
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case ECurrState.None:
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return 0;
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break;
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case ECurrState.LoadingScene:
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return GameSceneManager.Instance.GetSceneLoadingProgress(_pvpLevelInfo.LevelScene) * 100;
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break;
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case ECurrState.LoadingUI:
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return 100;
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default:
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return 0;
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}
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}
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} |