16 lines
331 B
C#
16 lines
331 B
C#
using System;
|
|
using Framework;
|
|
using UnityEngine;
|
|
|
|
public class FightWinCmp: MonoBehaviour
|
|
{
|
|
private void Awake()
|
|
{
|
|
EventManager.Instance.Send(EventManager.EventName.FightCmpAwake, this);
|
|
}
|
|
|
|
private void OnDestroy()
|
|
{
|
|
EventManager.Instance.Send(EventManager.EventName.FightCmpUnLoad);
|
|
}
|
|
} |