18 lines
428 B
C#
18 lines
428 B
C#
using UnityEngine;
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namespace Gameplay.Area.AttackArea
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{
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public class TempBlockData
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{
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public int blockCellIndex;
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public GameObject blockObj;
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public bool canBeAttack;
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public TempBlockData(int blockCellIndex, GameObject blockObj)
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{
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this.blockCellIndex = blockCellIndex;
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this.blockObj = blockObj;
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canBeAttack = false;
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}
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}
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}
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