NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/UI_StartGameInterfaceContro...

94 lines
2.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;
using Button = UnityEngine.UI.Button;
using Image = UnityEngine.UI.Image;
using Toggle = UnityEngine.UI.Toggle;
using ScrollView = PhxhSDK.PhxhScrollView;
using Framework;
public class UI_StartGameInterfaceController : UIWindow
{
//UI GameObj
///Auto Gen Start///
public Image Image_Bg;
public Image Image_BgDark;
public Button Button_StartGame;
public Image Image_LoginBg;
public Button Button_AccountLogin_1;
public Image Image_YellowLine_Account_1;
public Button Button_VerifyCodeLogin_1;
public Image Image_YellowLine_VerifyCode_1;
public TMP_InputField InputField_Account;
public Image Image_AccountIcon;
public TMP_InputField InputField_Password;
public Image Image_PasswordIcon;
public Toggle Toggle_RememberPassword;
public TMP_Text Text_RememberPassword;
public Toggle Toggle_Agreement_1;
public TMP_Text Text_Agreement_1;
public Button Button_UnLogin_1;
public Button Button_Login_1;
public TMP_InputField InputField_PhoneNumber;
public Image Image_PhoneIcon;
public TMP_InputField InputField_VerifyCode;
public Image Image_VerifyCodeIcon;
public Button Button_GetVerifyCode;
public Button Button_GetVerifyCodeCooling;
public Toggle Toggle_Agreement_2;
public TMP_Text Text_Agreement_2;
public Button Button_UnLogin;
public Button Button_Login;
public Image Image_UpdateBg;
public Button Button_Confirm;
public Button Button_Cancle;
public Image Image_BottomLine;
public Button Button_UserCenter;
public Button Button_Notice;
public TMP_Text Text_UID;
public TMP_Text Text_Version;
public Image Image_DarkSide;
///Auto Gen End///
// deal with input data
public override void PreLoad(object data = null)
{
}
// Use this for initialization
public override void OnInit()
{
//bind UI GameObj
UI_StartGameInterfaceBinder.GetComponents(this);
}
//invoke when open window
protected override void OnShowWindow(object data = null)
{
}
//invoke when reload window
protected override void OnReloadWindow(object data = null)
{
}
//invoke when close window
protected override void OnHideWindow()
{
}
//invoke when destroy
public override void OnRelease()
{
base.OnRelease();
}
}