81 lines
1.8 KiB
C#
81 lines
1.8 KiB
C#
using DG.Tweening;
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using PhxhSDK;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ScrollNoticeManager : Singlenton<ScrollNoticeManager>
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{
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private bool allowNotice = true;
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private bool isShow = false;
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private Queue<string> receives = new Queue<string>();
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void ShowNotice()
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{
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if (receives.Count > 0 && allowNotice && !isShow)
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{
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string notice = receives.Dequeue();
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isShow = true;
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DebugUtil.Log("展示滚动公告:" + notice);
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// TODO Action(notice);
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//*临时代码
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DebugUtil.Log("这里是临时代码,需要替换为实际的滚动公告展示代码");
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Sequence sequence = DOTween.Sequence();
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sequence.AppendInterval(5f);
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sequence.AppendCallback(() =>
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{
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ShowFinished();
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});
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//*/
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}
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}
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#region public
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/// <summary>
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/// 设置当前是否允许显示滚动公告
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/// </summary>
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/// <param name="allow"></param>
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public void SetAllowNotice(bool allow)
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{
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allowNotice = allow;
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if (allowNotice)
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{
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ShowNotice();
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}
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}
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/// <summary>
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/// 添加滚动公告
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/// </summary>
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/// <param name="notice"></param>
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public void AddNotice(string notice)
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{
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receives.Enqueue(notice);
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DebugUtil.Log("添加滚动公告:" + notice);
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if(!isShow && allowNotice)
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{
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ShowNotice();
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}
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}
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/// <summary>
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/// 当前滚动公告显示完成
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/// </summary>
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public void ShowFinished()
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{
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isShow = false;
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ShowNotice();
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}
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/// <summary>
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/// 清空滚动公告
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/// </summary>
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public void ClearNotice()
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{
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receives.Clear();
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}
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#endregion
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}
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