32 lines
648 B
C#
32 lines
648 B
C#
//using CriWare.Assets;
|
|
using UnityEngine;
|
|
|
|
namespace Gameplay.FakeFight
|
|
{
|
|
|
|
public class CmpFakeFightScene : MonoBehaviour
|
|
{
|
|
|
|
public int m_TimeLineId;
|
|
|
|
public int m_SkillId;
|
|
|
|
public int m_RoleId;
|
|
|
|
public Vector3 targetPos;
|
|
|
|
//public CriAtomAcbAsset acbAsset;
|
|
|
|
public AudioSource CriSource;
|
|
private const string Skill_ACB_Path = "Assets/AudioCPK/CueSheet_Sound.acb";
|
|
|
|
public void ForceInit(int skillId, int timelineId)
|
|
{
|
|
m_TimeLineId = timelineId;
|
|
m_SkillId = skillId;
|
|
CriSource = FindObjectOfType<AudioSource>();
|
|
}
|
|
|
|
}
|
|
}
|