61 lines
2.1 KiB
C#
61 lines
2.1 KiB
C#
using BehaviorDesigner.Runtime.Tasks;
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using Framework;
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using Gameplay.AI;
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using Gameplay.BT.Variables;
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using Gameplay.Common;
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using Gameplay.Level;
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using Gameplay.Unit;
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namespace Code.Scripts.Gameplay.BT.Conditional
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{
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public class BTChainTrigger : BehaviorDesigner.Runtime.Tasks.Conditional
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{
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public SharedBattleInfo SharedBattleInfo;
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private GameUnit _owner;
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private uint _lastTarget;
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public override void OnStart()
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{
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_owner = GameUnitManager.instance.infightUnits.Search(SharedBattleInfo.Value.ownerId);
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}
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public override TaskStatus OnUpdate()
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{
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if (_owner != null && SharedBattleInfo.Value.AttachAIName == LevelData.AttachAIType.ChainAI
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&& _owner.controlData.followUnit == null
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&& _owner.controlData.targetEnemy == null)
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{
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var enemy = AIUtils.FindNearestEnemyInSightDistance(_owner);
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if (enemy != null)
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{
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SharedBattleInfo.Value.theChosenOneId = enemy.GetID();
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return TaskStatus.Success;
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}
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else
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{
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return TaskStatus.Failure;
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}
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}
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else if (_owner != null && SharedBattleInfo.Value.AttachAIName == LevelData.AttachAIType.ChainAI
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&& (_owner.controlData.followUnit != null || _owner.controlData.targetEnemy != null))
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{
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if (_owner.controlData.targetEnemy != null)
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{
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SharedBattleInfo.Value.theChosenOneId = _owner.controlData.targetEnemy.GetID();
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return TaskStatus.Success;
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}
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if (_owner.controlData.followUnit != null)
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{
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SharedBattleInfo.Value.theChosenOneId = _owner.controlData.followUnit.GetID();
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return TaskStatus.Success;
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}
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}
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return TaskStatus.Failure;
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}
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}
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} |