104 lines
3.1 KiB
C#
104 lines
3.1 KiB
C#
using Framework;
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using Gameplay;
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using Gameplay.Performance;
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public class GameSettingManager
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{
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private static GameSettingManager instance;
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public static GameSettingManager Instance
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{
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get
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{
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if (instance == null)
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{
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CreateInstance();
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}
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return instance;
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}
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}
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private static void CreateInstance()
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{
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if (instance != null)
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{
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return;
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}
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instance = new GameSettingManager();
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}
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public GameSettingData SettingData { get; private set; }
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private GameSettingData _defaultSettingData;
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public void Init()
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{
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_defaultSettingData = new GameSettingData();
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_defaultSettingData.PerformanceID = PerformanceManager.instance.defaultPerformanceId;
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_defaultSettingData.Account = Gameplay.Net.Actor.Instance.Login.AccountID;
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SettingData = StorageMgr.Instance.GetStorage<GameSettingData>("SettingData");
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if (!SettingData.Account.Equals(Gameplay.Net.Actor.Instance.Login.AccountID))
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{
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//清空本地缓存 恢复设置和性能系统默认值
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StorageMgr.Instance.DeleteSaveData();
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SettingData = StorageMgr.Instance.GetStorage<GameSettingData>("SettingData");
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RevertDefault();
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}
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if (SettingData.PerformanceID == 0)
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SettingData.PerformanceID = _defaultSettingData.PerformanceID;
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//保存至本地
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StorageMgr.Instance.SyncForce = true;
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ChangeGameSettings();
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}
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public void SaveNewSettings(GameSettingData newData)
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{
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SettingData.PerformanceID = newData.PerformanceID;
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SettingData.FrameRate = newData.FrameRate;
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SettingData.BGMValue = newData.BGMValue;
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SettingData.EffectValue = newData.EffectValue;
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SettingData.TalkValue = newData.TalkValue;
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SettingData.IsOpenGrid = newData.IsOpenGrid;
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//保存至本地
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StorageMgr.Instance.SyncForce = true;
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ChangeGameSettings();
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}
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public void RevertDefault()
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{
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SettingData.PerformanceID = _defaultSettingData.PerformanceID;
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SettingData.FrameRate = _defaultSettingData.FrameRate;
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SettingData.BGMValue = _defaultSettingData.BGMValue;
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SettingData.EffectValue = _defaultSettingData.EffectValue;
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SettingData.TalkValue = _defaultSettingData.TalkValue;
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SettingData.IsOpenGrid = _defaultSettingData.IsOpenGrid;
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SettingData.Account = _defaultSettingData.Account;
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//保存至本地
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StorageMgr.Instance.SyncForce = true;
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ChangeGameSettings();
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}
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private void ChangeGameSettings()
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{
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AudioManager.Instance.GlobalMusicVolume = SettingData.BGMValue;
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AudioManager.Instance.GlobalSoundsVolume = SettingData.EffectValue;
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AudioManager.Instance.GlobalSpeakVolume = SettingData.TalkValue;
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PerformanceManager.SetPerformance(GetPerformanceConfig());
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PerformanceManager.instance.SetFrameRate(SettingData.FrameRate);
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}
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private PerformanceData GetPerformanceConfig()
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{
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return PerformanceManager.instance.GetPerformanceData(SettingData.PerformanceID);
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}
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} |