181 lines
5.0 KiB
C#
181 lines
5.0 KiB
C#
using cfg.ActorCfg;
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using cfg.item;
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using Cysharp.Threading.Tasks;
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using Framework;
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using Gameplay;
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using PhxhSDK;
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using System;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class ItemObj
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{
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GameObject _parentGo;
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Action _action;//用来做点击事件
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int _Id;
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GameObject _itemGo;
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DataItem Cfg;
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Button clickBtn;
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UIType _type;
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int count=0;
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public enum interactiveType
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{
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normail,
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selected,
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gray,
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}
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public enum UIType//测试,正式美术图出来没这个事了,烦死了
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{
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cultivate,
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mail,
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shop,
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}
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public ItemObj(int itemId, GameObject parentObject,Action click=null)
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{
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if(click!=null)
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{
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_action = click;
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}
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InitData(itemId, parentObject);
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}
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public async UniTask Init()
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{
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await LoadPrefab();
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}
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public ItemObj(int itemId, GameObject parentObject, UIType uIType,int itemCount=0)//美术出图前暂用
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{
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InitData(itemId, itemCount,parentObject);
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_type = uIType;
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LoadPrefabTest();
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}
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private void LoadPrefabTest()
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{
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string prefabPath = "Assets/Art/UI/Prefab/MainScene/ShowCharacter/ItemObj.prefab";
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AssetManager.GetSingleton().LoadAssetOnCallBack<GameObject>(prefabPath, OnPrefabLoadedTest);
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}
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private void OnPrefabLoadedTest(GameObject @object)
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{
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_itemGo = UnityEngine.Object.Instantiate(@object);
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_itemGo.transform.SetParent(_parentGo.transform);
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_itemGo.transform.localPosition = Vector3.zero;
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_itemGo.transform.localScale = Vector3.one;
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switch (_type)
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{
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case UIType.mail:
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CommonUtils.GetGameObject(_itemGo, "test2").SetActive(true);
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break;
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case UIType.cultivate:
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CommonUtils.GetGameObject(_itemGo, "test1").SetActive(true);
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break;
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case UIType.shop:
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CommonUtils.GetGameObject(_itemGo, "test3").SetActive(true);
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break;
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}
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CommonUtils.GetComponent<TMP_Text>(_itemGo, "test2/icon/Text_StuffNum").text = count.ToString(); ;
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CommonUtils.GetComponent<TMP_Text>(_itemGo, "test2/icon/Text_StuffNum").text = count.ToString(); ;
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CommonUtils.GetComponent<TMP_Text>(_itemGo, "test3/Image_Bar/Text_ItemNum").text = count.ToString(); ;
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}
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private void InitData(int itemId,GameObject paObj)
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{
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_parentGo = paObj;
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_Id = itemId;
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Cfg = TableManager.GetSingleton().Tables.Item.GetOrDefault(itemId);
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if(Cfg==null)
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{
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DebugUtil.LogError("物品表没有配置id为{0}的物品,请检查配置", itemId);
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}
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}
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private void InitData(int itemId, int itemCount,GameObject paObj)
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{
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_parentGo = paObj;
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_Id = itemId;
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count = itemCount;
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Cfg = TableManager.GetSingleton().Tables.Item.GetOrDefault(itemId);
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if (Cfg == null)
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{
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DebugUtil.LogError("物品表没有配置id为{0}的物品,请检查配置", itemId);
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}
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}
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private async UniTask LoadPrefab()
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{
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string prefabPath = "Assets/Art/UI/Prefab/MainScene/ShowCharacter/ItemObj.prefab";
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GameObject obj= await AssetManager.GetSingleton().LoadAssetAsync<GameObject>(prefabPath);
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if(obj==null)
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{
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DebugUtil.LogError("");
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}
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_itemGo = UnityEngine.Object.Instantiate(obj);
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_itemGo.transform.SetParent(_parentGo.transform);
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_itemGo.transform.localPosition = Vector3.zero;
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_itemGo.transform.localScale = Vector3.one;
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clickBtn = CommonUtils.GetComponent<Button>(_itemGo, "click");
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clickBtn.onClick.AddListener(OnClickBtnClick);
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AssetManager.Instance.LoadAssetOnCallBack<Sprite>(TableManager.Instance.Tables.Item.Get(_Id).IconPath, OnIconLoaded);
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}
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private void OnClickBtnClick()
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{
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if(_action != null)
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{
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_action.Invoke();
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return;
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}
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//下面写物品默认点击事件
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}
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public void RefreshGoods(GameObject itemGo,int itemId)
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{
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switch (Cfg.Type)
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{
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case ItemType.Normal:
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break;
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case ItemType.Character:
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break;
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case ItemType.Useable:
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break;
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case ItemType.Vehicle:
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break;
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}
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}
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public void SetState(interactiveType interType)
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{
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switch (interType)
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{
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case interactiveType.normail:
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CommonUtils.GetGameObject(_itemGo, "state/Gray").SetActive(false);
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break;
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case interactiveType.selected:
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break;
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case interactiveType.gray:
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CommonUtils.GetGameObject(_itemGo, "state/Gray").SetActive(true);
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break;
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}
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}
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private void OnIconLoaded(Sprite sprite)
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{
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CommonUtils.GetComponent<Image>(_itemGo, "test1/icon").sprite= sprite;
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}
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}
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