NLDClient-yudde/ProjectNLD/Assets/Config/Data/monstercfg_monsterclass.json

207 lines
4.8 KiB
JSON

[
{
"MonsterClassID": 1,
"Name": "标准机枪怪(暂无",
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"EmojiEyeBowsType": "1",
"EmojiEyesColor": "#00FF00",
"EmojiEyeBowsColor": "#00FF00",
"DefaultEmojiImgId": 2,
"Attack": 13,
"ShootSpeed": 8,
"FirstShootTime": 0.048,
"ManagazinContain": 100,
"ChangeBulletTime": 8,
"Speed": 3,
"RetreatSpeed": 4,
"TurnSpeed": 400,
"ShootRange": 3,
"Defence": 250,
"Hp": 933,
"Shield": 933,
"DefenceStatusPara": 1.3,
"YaZhi": 7,
"MaxMorale": 1000,
"SuppressMorale": 600,
"RetreatMorale": 300,
"CorrageRecover": 80,
"DamageToHuman": 1,
"DamageToCarrier": 0.5,
"CriticalRatio": 0.05,
"CriticalDamage": 1.5,
"WeaponId": 1,
"MoveShootType": 1,
"PerShootCount": 1,
"ShootMode": 1,
"SkillId": 10001,
"Job": 1,
"Army": 6,
"Fraction": 8,
"PrefabPath": "Assets/Art/Character/Prefabs/Enemy/P_E00001.prefab"
},
{
"MonsterClassID": 2,
"Name": "标准狙击怪",
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"EmojiEyeBowsType": "1",
"EmojiEyesColor": "#00FF00",
"EmojiEyeBowsColor": "#00FF00",
"DefaultEmojiImgId": 2,
"Attack": 80,
"ShootSpeed": 1,
"FirstShootTime": 0.32,
"ManagazinContain": 10,
"ChangeBulletTime": 3,
"Speed": 3,
"RetreatSpeed": 4,
"TurnSpeed": 400,
"ShootRange": 7,
"Defence": 250,
"Hp": 756,
"Shield": 756,
"DefenceStatusPara": 1.2,
"YaZhi": 60,
"MaxMorale": 1000,
"SuppressMorale": 600,
"RetreatMorale": 300,
"CorrageRecover": 80,
"DamageToHuman": 1,
"DamageToCarrier": 0.5,
"CriticalRatio": 0.05,
"CriticalDamage": 1.5,
"WeaponId": 8,
"MoveShootType": 0,
"PerShootCount": 1,
"ShootMode": 0,
"SkillId": 10002,
"Job": 2,
"Army": 6,
"Fraction": 8,
"PrefabPath": "Assets/Art/Character/Prefabs/Enemy/P_E00002.prefab"
},
{
"MonsterClassID": 3,
"Name": "标准冲锋怪",
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"EmojiEyeBowsType": "1",
"EmojiEyesColor": "#00FF00",
"EmojiEyeBowsColor": "#00FF00",
"DefaultEmojiImgId": 2,
"Attack": 9,
"ShootSpeed": 15,
"FirstShootTime": 0.048,
"ManagazinContain": 50,
"ChangeBulletTime": 3,
"Speed": 3.3,
"RetreatSpeed": 4.5,
"TurnSpeed": 400,
"ShootRange": 3,
"Defence": 250,
"Hp": 810,
"Shield": 810,
"DefenceStatusPara": 1.1,
"YaZhi": 4,
"MaxMorale": 1000,
"SuppressMorale": 600,
"RetreatMorale": 300,
"CorrageRecover": 80,
"DamageToHuman": 1,
"DamageToCarrier": 0.5,
"CriticalRatio": 0.05,
"CriticalDamage": 1.5,
"WeaponId": 5,
"MoveShootType": 1,
"PerShootCount": 1,
"ShootMode": 1,
"SkillId": 10003,
"Job": 3,
"Army": 6,
"Fraction": 8,
"PrefabPath": "Assets/Art/Character/Prefabs/Enemy/P_E00003.prefab"
},
{
"MonsterClassID": 4,
"Name": "标准步枪怪",
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"EmojiEyeBowsType": "1",
"EmojiEyesColor": "#00FF00",
"EmojiEyeBowsColor": "#00FF00",
"DefaultEmojiImgId": 2,
"Attack": 13,
"ShootSpeed": 10,
"FirstShootTime": 0.288,
"ManagazinContain": 25,
"ChangeBulletTime": 3,
"Speed": 3.3,
"RetreatSpeed": 4.5,
"TurnSpeed": 400,
"ShootRange": 5,
"Defence": 250,
"Hp": 944,
"Shield": 944,
"DefenceStatusPara": 1.2,
"YaZhi": 6,
"MaxMorale": 1000,
"SuppressMorale": 600,
"RetreatMorale": 300,
"CorrageRecover": 80,
"DamageToHuman": 1,
"DamageToCarrier": 0.5,
"CriticalRatio": 0.05,
"CriticalDamage": 1.5,
"WeaponId": 7,
"MoveShootType": 0,
"PerShootCount": 1,
"ShootMode": 0,
"SkillId": 10004,
"Job": 4,
"Army": 6,
"Fraction": 8,
"PrefabPath": "Assets/Art/Character/Prefabs/Enemy/P_E00004.prefab"
},
{
"MonsterClassID": 5,
"Name": "标准半自动怪",
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"EmojiEyeBowsType": "1",
"EmojiEyesColor": "#00FF00",
"EmojiEyeBowsColor": "#00FF00",
"DefaultEmojiImgId": 2,
"Attack": 41,
"ShootSpeed": 2,
"FirstShootTime": 0.24,
"ManagazinContain": 20,
"ChangeBulletTime": 3,
"Speed": 3.5,
"RetreatSpeed": 5,
"TurnSpeed": 400,
"ShootRange": 5,
"Defence": 250,
"Hp": 720,
"Shield": 720,
"DefenceStatusPara": 1.2,
"YaZhi": 30,
"MaxMorale": 1000,
"SuppressMorale": 600,
"RetreatMorale": 300,
"CorrageRecover": 80,
"DamageToHuman": 1,
"DamageToCarrier": 0.5,
"CriticalRatio": 0.05,
"CriticalDamage": 1.5,
"WeaponId": 2,
"MoveShootType": 0,
"PerShootCount": 1,
"ShootMode": 0,
"SkillId": 10005,
"Job": 5,
"Army": 6,
"Fraction": 8,
"PrefabPath": "Assets/Art/Character/Prefabs/Enemy/P_E00005.prefab"
}
]