NLDClient-yudde/ProjectNLD/Assets/Config/Data/summoncfg_summonconfig.json

1062 lines
23 KiB
JSON

[
{
"RoleID": 1,
"Name": "临时帐篷",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
"FloatParams": [],
"DestroyAudioId": 1005,
"DestroyEffectId": 22,
"CanBeAttack": false,
"ExistTime": 30,
"DESC": "召唤的临时帐篷"
},
{
"RoleID": 2,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
"FloatParams": [],
"DestroyAudioId": 1010,
"DestroyEffectId": 31,
"CanBeAttack": false,
"ExistTime": 600,
"DESC": "召唤的地雷"
},
{
"RoleID": 1000210,
"Name": "临时帐篷10",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
"FloatParams": [
2,
1,
1000210
],
"DestroyAudioId": 1005,
"DestroyEffectId": 22,
"CanBeAttack": false,
"ExistTime": 30,
"DESC": "召唤的临时帐篷"
},
{
"RoleID": 1000220,
"Name": "临时帐篷20",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
"FloatParams": [
2,
1,
1000220
],
"DestroyAudioId": 1005,
"DestroyEffectId": 22,
"CanBeAttack": false,
"ExistTime": 30,
"DESC": "召唤的临时帐篷"
},
{
"RoleID": 1000230,
"Name": "临时帐篷30",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
"FloatParams": [
2,
1,
1000230
],
"DestroyAudioId": 1005,
"DestroyEffectId": 22,
"CanBeAttack": false,
"ExistTime": 30,
"DESC": "召唤的临时帐篷"
},
{
"RoleID": 1000240,
"Name": "临时帐篷40",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
"FloatParams": [
2,
1,
1000240
],
"DestroyAudioId": 1005,
"DestroyEffectId": 22,
"CanBeAttack": false,
"ExistTime": 30,
"DESC": "召唤的临时帐篷"
},
{
"RoleID": 1000250,
"Name": "临时帐篷50",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
"FloatParams": [
2,
1,
1000250
],
"DestroyAudioId": 1005,
"DestroyEffectId": 22,
"CanBeAttack": false,
"ExistTime": 30,
"DESC": "召唤的临时帐篷"
},
{
"RoleID": 1000211,
"Name": "临时帐篷11",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
"FloatParams": [
2,
1,
1000210,
10,
3,
0.15,
1000210
],
"DestroyAudioId": 1005,
"DestroyEffectId": 22,
"CanBeAttack": false,
"ExistTime": 30,
"DESC": "召唤的临时帐篷"
},
{
"RoleID": 1000221,
"Name": "临时帐篷21",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
"FloatParams": [
2,
1,
1000220,
10,
3,
0.15,
1000220
],
"DestroyAudioId": 1005,
"DestroyEffectId": 22,
"CanBeAttack": false,
"ExistTime": 30,
"DESC": "召唤的临时帐篷"
},
{
"RoleID": 1000231,
"Name": "临时帐篷31",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
"FloatParams": [
2,
1,
1000230,
10,
3,
0.15,
1000230
],
"DestroyAudioId": 1005,
"DestroyEffectId": 22,
"CanBeAttack": false,
"ExistTime": 30,
"DESC": "召唤的临时帐篷"
},
{
"RoleID": 1000241,
"Name": "临时帐篷41",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
"FloatParams": [
2,
1,
1000240,
10,
3,
0.15,
1000240
],
"DestroyAudioId": 1005,
"DestroyEffectId": 22,
"CanBeAttack": false,
"ExistTime": 30,
"DESC": "召唤的临时帐篷"
},
{
"RoleID": 1000251,
"Name": "临时帐篷51",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
"FloatParams": [
2,
1,
1000250,
10,
3,
0.15,
1000250
],
"DestroyAudioId": 1005,
"DestroyEffectId": 22,
"CanBeAttack": false,
"ExistTime": 30,
"DESC": "召唤的临时帐篷"
},
{
"RoleID": 1000212,
"Name": "临时帐篷12",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
"FloatParams": [
2,
1,
1000210,
9,
3,
0.15,
1000210
],
"DestroyAudioId": 1005,
"DestroyEffectId": 22,
"CanBeAttack": false,
"ExistTime": 30,
"DESC": "召唤的临时帐篷"
},
{
"RoleID": 1000222,
"Name": "临时帐篷22",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
"FloatParams": [
2,
1,
1000220,
9,
3,
0.15,
1000220
],
"DestroyAudioId": 1005,
"DestroyEffectId": 22,
"CanBeAttack": false,
"ExistTime": 30,
"DESC": "召唤的临时帐篷"
},
{
"RoleID": 1000232,
"Name": "临时帐篷32",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
"FloatParams": [
2,
1,
1000230,
9,
3,
0.15,
1000230
],
"DestroyAudioId": 1005,
"DestroyEffectId": 22,
"CanBeAttack": false,
"ExistTime": 30,
"DESC": "召唤的临时帐篷"
},
{
"RoleID": 1000242,
"Name": "临时帐篷42",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
"FloatParams": [
2,
1,
1000240,
9,
3,
0.15,
1000240
],
"DestroyAudioId": 1005,
"DestroyEffectId": 22,
"CanBeAttack": false,
"ExistTime": 30,
"DESC": "召唤的临时帐篷"
},
{
"RoleID": 1000252,
"Name": "临时帐篷52",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
"FloatParams": [
2,
1,
1000250,
9,
3,
0.15,
1000250
],
"DestroyAudioId": 1005,
"DestroyEffectId": 22,
"CanBeAttack": false,
"ExistTime": 30,
"DESC": "召唤的临时帐篷"
},
{
"RoleID": 1000213,
"Name": "临时帐篷13",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
"FloatParams": [
2,
1,
1000210,
8,
3,
0.15,
1000210
],
"DestroyAudioId": 1005,
"DestroyEffectId": 22,
"CanBeAttack": false,
"ExistTime": 30,
"DESC": "召唤的临时帐篷"
},
{
"RoleID": 1000223,
"Name": "临时帐篷23",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
"FloatParams": [
2,
1,
1000220,
8,
3,
0.15,
1000220
],
"DestroyAudioId": 1005,
"DestroyEffectId": 22,
"CanBeAttack": false,
"ExistTime": 30,
"DESC": "召唤的临时帐篷"
},
{
"RoleID": 1000233,
"Name": "临时帐篷33",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
"FloatParams": [
2,
1,
1000230,
8,
3,
0.15,
1000230
],
"DestroyAudioId": 1005,
"DestroyEffectId": 22,
"CanBeAttack": false,
"ExistTime": 30,
"DESC": "召唤的临时帐篷"
},
{
"RoleID": 1000243,
"Name": "临时帐篷43",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
"FloatParams": [
2,
1,
1000240,
8,
3,
0.15,
1000240
],
"DestroyAudioId": 1005,
"DestroyEffectId": 22,
"CanBeAttack": false,
"ExistTime": 30,
"DESC": "召唤的临时帐篷"
},
{
"RoleID": 1000253,
"Name": "临时帐篷53",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
"FloatParams": [
2,
1,
1000250,
8,
3,
0.15,
1000250
],
"DestroyAudioId": 1005,
"DestroyEffectId": 22,
"CanBeAttack": false,
"ExistTime": 30,
"DESC": "召唤的临时帐篷"
},
{
"RoleID": 1000214,
"Name": "临时帐篷14",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
"FloatParams": [
2,
1,
1000210,
7,
3,
0.15,
1000210
],
"DestroyAudioId": 1005,
"DestroyEffectId": 22,
"CanBeAttack": false,
"ExistTime": 30,
"DESC": "召唤的临时帐篷"
},
{
"RoleID": 1000224,
"Name": "临时帐篷24",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
"FloatParams": [
2,
1,
1000220,
7,
3,
0.15,
1000220
],
"DestroyAudioId": 1005,
"DestroyEffectId": 22,
"CanBeAttack": false,
"ExistTime": 30,
"DESC": "召唤的临时帐篷"
},
{
"RoleID": 1000234,
"Name": "临时帐篷34",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
"FloatParams": [
2,
1,
1000230,
7,
3,
0.15,
1000230
],
"DestroyAudioId": 1005,
"DestroyEffectId": 22,
"CanBeAttack": false,
"ExistTime": 30,
"DESC": "召唤的临时帐篷"
},
{
"RoleID": 1000244,
"Name": "临时帐篷44",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
"FloatParams": [
2,
1,
1000240,
7,
3,
0.15,
1000240
],
"DestroyAudioId": 1005,
"DestroyEffectId": 22,
"CanBeAttack": false,
"ExistTime": 30,
"DESC": "召唤的临时帐篷"
},
{
"RoleID": 1000254,
"Name": "临时帐篷54",
"LogicType": 0,
"是否可被攻击": false,
"StandCrossLevel": 1,
"MoveCrossLevel": 1,
"ModelPath": "Assets/Art/Gfx/Character/Skill_A00002_zhangpeng_idle.prefab",
"FloatParams": [
2,
1,
1000250,
7,
3,
0.15,
1000250
],
"DestroyAudioId": 1005,
"DestroyEffectId": 22,
"CanBeAttack": false,
"ExistTime": 30,
"DESC": "召唤的临时帐篷"
},
{
"RoleID": 1000510,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
"FloatParams": [
0,
1,
1000510
],
"DestroyAudioId": 1010,
"DestroyEffectId": 31,
"CanBeAttack": false,
"ExistTime": 600,
"DESC": "召唤的地雷"
},
{
"RoleID": 1000520,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
"FloatParams": [
0,
1,
1000520
],
"DestroyAudioId": 1010,
"DestroyEffectId": 31,
"CanBeAttack": false,
"ExistTime": 600,
"DESC": "召唤的地雷"
},
{
"RoleID": 1000530,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
"FloatParams": [
0,
1,
1000530
],
"DestroyAudioId": 1010,
"DestroyEffectId": 31,
"CanBeAttack": false,
"ExistTime": 600,
"DESC": "召唤的地雷"
},
{
"RoleID": 1000540,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
"FloatParams": [
0,
1,
1000540
],
"DestroyAudioId": 1010,
"DestroyEffectId": 31,
"CanBeAttack": false,
"ExistTime": 600,
"DESC": "召唤的地雷"
},
{
"RoleID": 1000550,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
"FloatParams": [
0,
1,
1000550
],
"DestroyAudioId": 1010,
"DestroyEffectId": 31,
"CanBeAttack": false,
"ExistTime": 600,
"DESC": "召唤的地雷"
},
{
"RoleID": 1000511,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
"FloatParams": [
1,
2,
1000511
],
"DestroyAudioId": 1010,
"DestroyEffectId": 31,
"CanBeAttack": false,
"ExistTime": 600,
"DESC": "召唤的地雷"
},
{
"RoleID": 1000521,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
"FloatParams": [
1,
2,
1000521
],
"DestroyAudioId": 1010,
"DestroyEffectId": 31,
"CanBeAttack": false,
"ExistTime": 600,
"DESC": "召唤的地雷"
},
{
"RoleID": 1000531,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
"FloatParams": [
1,
2,
1000531
],
"DestroyAudioId": 1010,
"DestroyEffectId": 31,
"CanBeAttack": false,
"ExistTime": 600,
"DESC": "召唤的地雷"
},
{
"RoleID": 1000541,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
"FloatParams": [
1,
2,
1000541
],
"DestroyAudioId": 1010,
"DestroyEffectId": 31,
"CanBeAttack": false,
"ExistTime": 600,
"DESC": "召唤的地雷"
},
{
"RoleID": 1000551,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
"FloatParams": [
1,
2,
1000551
],
"DestroyAudioId": 1010,
"DestroyEffectId": 31,
"CanBeAttack": false,
"ExistTime": 600,
"DESC": "召唤的地雷"
},
{
"RoleID": 1000512,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
"FloatParams": [
1,
2,
1000512
],
"DestroyAudioId": 1010,
"DestroyEffectId": 31,
"CanBeAttack": false,
"ExistTime": 600,
"DESC": "召唤的地雷"
},
{
"RoleID": 1000522,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
"FloatParams": [
1,
2,
1000522
],
"DestroyAudioId": 1010,
"DestroyEffectId": 31,
"CanBeAttack": false,
"ExistTime": 600,
"DESC": "召唤的地雷"
},
{
"RoleID": 1000532,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
"FloatParams": [
1,
2,
1000532
],
"DestroyAudioId": 1010,
"DestroyEffectId": 31,
"CanBeAttack": false,
"ExistTime": 600,
"DESC": "召唤的地雷"
},
{
"RoleID": 1000542,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
"FloatParams": [
1,
2,
1000542
],
"DestroyAudioId": 1010,
"DestroyEffectId": 31,
"CanBeAttack": false,
"ExistTime": 600,
"DESC": "召唤的地雷"
},
{
"RoleID": 1000552,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
"FloatParams": [
1,
2,
1000552
],
"DestroyAudioId": 1010,
"DestroyEffectId": 31,
"CanBeAttack": false,
"ExistTime": 600,
"DESC": "召唤的地雷"
},
{
"RoleID": 1000513,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
"FloatParams": [
1,
2,
1000513
],
"DestroyAudioId": 1010,
"DestroyEffectId": 31,
"CanBeAttack": false,
"ExistTime": 600,
"DESC": "召唤的地雷"
},
{
"RoleID": 1000523,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
"FloatParams": [
1,
2,
1000523
],
"DestroyAudioId": 1010,
"DestroyEffectId": 31,
"CanBeAttack": false,
"ExistTime": 600,
"DESC": "召唤的地雷"
},
{
"RoleID": 1000533,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
"FloatParams": [
1,
2,
1000533
],
"DestroyAudioId": 1010,
"DestroyEffectId": 31,
"CanBeAttack": false,
"ExistTime": 600,
"DESC": "召唤的地雷"
},
{
"RoleID": 1000543,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
"FloatParams": [
1,
2,
1000543
],
"DestroyAudioId": 1010,
"DestroyEffectId": 31,
"CanBeAttack": false,
"ExistTime": 600,
"DESC": "召唤的地雷"
},
{
"RoleID": 1000553,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
"FloatParams": [
1,
2,
1000553
],
"DestroyAudioId": 1010,
"DestroyEffectId": 31,
"CanBeAttack": false,
"ExistTime": 600,
"DESC": "召唤的地雷"
},
{
"RoleID": 1000514,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
"FloatParams": [
1,
2,
1000514
],
"DestroyAudioId": 1010,
"DestroyEffectId": 31,
"CanBeAttack": false,
"ExistTime": 600,
"DESC": "召唤的地雷"
},
{
"RoleID": 1000524,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
"FloatParams": [
1,
2,
1000524
],
"DestroyAudioId": 1010,
"DestroyEffectId": 31,
"CanBeAttack": false,
"ExistTime": 600,
"DESC": "召唤的地雷"
},
{
"RoleID": 1000534,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
"FloatParams": [
1,
2,
1000534
],
"DestroyAudioId": 1010,
"DestroyEffectId": 31,
"CanBeAttack": false,
"ExistTime": 600,
"DESC": "召唤的地雷"
},
{
"RoleID": 1000544,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
"FloatParams": [
1,
2,
1000544
],
"DestroyAudioId": 1010,
"DestroyEffectId": 31,
"CanBeAttack": false,
"ExistTime": 600,
"DESC": "召唤的地雷"
},
{
"RoleID": 1000554,
"Name": "反步兵地雷",
"LogicType": 1,
"是否可被攻击": false,
"StandCrossLevel": 0,
"MoveCrossLevel": 0,
"ModelPath": "Assets/_Test/Prefab/summon_dilei.prefab",
"FloatParams": [
1,
2,
1000554
],
"DestroyAudioId": 1010,
"DestroyEffectId": 31,
"CanBeAttack": false,
"ExistTime": 600,
"DESC": "召唤的地雷"
}
]