1 line
4.2 KiB
C#
1 line
4.2 KiB
C#
using System.Collections.Generic;
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using System.ComponentModel;
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using Framework;
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using Framework.Wrapper;
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using Gameplay;
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using Gameplay.Area;
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using Gameplay.Character;
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using Gameplay.Level;
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using Gameplay.SubSystems;
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using UnityEngine;
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using CharacterInfo = Gameplay.Net.CharacterInfo;
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public partial class SROptions
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{
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[Category("Level")]
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public int LevelId
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{
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get { return _levelId; }
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set { _levelId = value; }
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}
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private int _levelId = 101;
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[Category("Level")]
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public void EnterLevel()
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{
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LevelManager.Instance.TryEnterLevel(LevelId);
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}
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[Category("Level")]
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public void EnterPVPLevel()
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{
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var pvpData = new PVPDefenderData();
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List<PVPUnitInfo> unitInfos = new();
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unitInfos.Add(new()
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{
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unitID = 100001,
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cellIndex = 74,
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});
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// unitInfos.Add(new()
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// {
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// unitID = 100002,
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// cellIndex = 75,
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// });
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// unitInfos.Add(new()
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// {
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// unitID = 100003,
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// cellIndex = 76,
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// });
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unitInfos.Add(new()
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{
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unitID = 300001,
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cellIndex = 77,
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type = Unit.UnitType.Vehicle,
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});
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List<CharacterInfo> characterInfos = new();
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characterInfos.Add(new()
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{
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ID = 100001,
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AwakeLevel = 1,
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BreakLevel = 1,
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Level = 1,
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UltraSkillLevel = 1,
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});
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List<Gameplay.Net.VehicleInfo> vehicleInfos = new();
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vehicleInfos.Add(new()
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{
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nID = 300001,
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UpgradeCount = new ushort[5] { 0, 0, 0, 0, 0 },
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});
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pvpData.Init(unitInfos, characterInfos, vehicleInfos);
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LevelManager.Instance.TryEnterLevel(TableManager.Instance.Tables.GlobalConfig.PVPLevelID, null, pvpData);
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}
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[Category("Level")]
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public void EnterPVPDefenderPrepare()
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{
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PVPManager.Instance.EnterDefendPrepare();
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}
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[Category("Level")]
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public bool ShowCharacterID
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{
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get { return _showCharacterID; }
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set
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{
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_showCharacterID = value;
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if (_showCharacterID)
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{
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UIManager.Instance.OpenWindow(UINameConst.UIDebugShowID);
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}
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else
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{
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UIManager.Instance.CloseWindow(UINameConst.UIDebugShowID);
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}
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}
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}
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private bool _showCharacterID = false;
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[Category("Level")]
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public bool ShowPrepareRegion
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{
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get { return _showPrepareRegion; }
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set
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{
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_showPrepareRegion = value;
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if (_showPrepareRegion)
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{
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AreaManager.instance.readyAreaManager.ShowReadyArea();
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}
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else
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{
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AreaManager.instance.readyAreaManager.HideReadyArea();
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}
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}
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}
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private bool _showPrepareRegion = false;
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[Category("Level")]
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public bool ShowMapDebugInfo
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{
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get { return _showMapDebugInfo; }
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set
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{
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_showMapDebugInfo = value;
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LevelManager.Instance?.CurrentLevel?.Map?.ShowInfo(_showMapDebugInfo ? -1 : 0);
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}
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}
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private bool _showMapDebugInfo = false;
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//
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// [Category("Level")]
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// public bool Pause {
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// get { return _pause; }
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// set
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// {
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// _pause = value;
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// LevelManager.Instance.CurrentLevel.SetPause(_pause);
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// }
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// }
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// private bool _pause = false;
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//
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// [Category("Level")]
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// public float Speed {
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// get { return _speed; }
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// set
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// {
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// _speed = value;
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// LevelManager.Instance.CurrentLevel.SetSpeed(_speed);
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// }
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// }
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// private float _speed = ELevelSpeed.Normal;
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[Category("Level")]
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public void StageSuccess()
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{
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LevelManager.Instance.CurrentLevel?.EnterNextStage();
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}
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[Category("Level")]
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public void LevelSuccess()
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{
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LevelManager.Instance.TryExitLevel(true);
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}
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[Category("Level")]
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public void LevelFail()
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{
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LevelManager.Instance.TryExitLevel(false);
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}
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} |