NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Game/GameStateMainScene.cs

30 lines
812 B
C#

using Cysharp.Threading.Tasks;
using Framework;
using Gameplay;
using Gameplay.SubSystems;
using UnityEngine.SceneManagement;
public class GameStateMainScene : IState
{
private bool _exitFinished = false;
public bool exitFinished => _exitFinished;
public void OnEnter()
{
LoadingExecutorManager.Instance.ExecuteLoading(new MainSceneLoadingExecutor());
#if SDK_TAPTAP
var antiAddictionService = SDKManager.Instance.GetSdkHelper(SDKManager.SdkName.TapTap) as IAntiAddictionService;
antiAddictionService?.AntiAddictionEnterGame();
#endif
}
public void OnUpdate(float deltaTime)
{
}
public async void OnExit()
{
await CommonUtils.CloseUIWithScene(UINameConst.UI_MainPanel);
_exitFinished = true;
}
}