50 lines
2.0 KiB
C#
50 lines
2.0 KiB
C#
namespace Gameplay.Common
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{
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public static class PathDefine
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{
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public static class RoadLine
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{
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public static string[] END_NOTICES = new string[]
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{
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"Assets/Art_Out/Other/EndNotice/EndNotice 0.prefab",
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"Assets/Art_Out/Other/EndNotice/EndNotice 1.prefab",
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"Assets/Art_Out/Other/EndNotice/EndNotice 2.prefab",
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"Assets/Art_Out/Other/EndNotice/EndNotice 3.prefab",
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"Assets/Art_Out/Other/EndNotice/EndNotice 4.prefab",
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"Assets/Art_Out/Other/EndNotice/EndNotice 5.prefab",
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"Assets/Art_Out/Other/EndNotice/EndNotice 6.prefab",
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"Assets/Art_Out/Other/EndNotice/EndNotice 7.prefab",
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"Assets/Art_Out/Other/EndNotice/EndNotice 8.prefab",
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"Assets/Art_Out/Other/EndNotice/EndNotice 9.prefab",
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};
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public const string ROAD_LINE = "Assets/Art_Out/Other/RoadLine/RoadLine.prefab";
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public const string ROAD_LINE_STRAIGHT = "Assets/Art_Out/Other/RoadLine/RoadLine_Straight.prefab";
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}
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public static class ReadyArea
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{
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public const string READY_AREA_POINT = "Assets/Art/Other/ready_area_notice.prefab";
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}
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public static class SkillArea
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{
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public const string SELECT_POINT = "Assets/Art/Other/skill_area_point.prefab";
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}
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public static class Outline
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{
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public const string MAT1 = "Assets/Art_Out/Other/Outline/Mat/post_outline_mat1.mat";
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public const string MAT1_1 = "Assets/Art_Out/Other/Outline/Mat/post_outline_mat1_1.mat";
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public const string MAT2 = "Assets/Art_Out/Other/Outline/Mat/post_outline_mat2.mat";
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public const string MAT3 = "Assets/Art_Out/Other/Outline/Mat/post_outline_mat3.mat";
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public const string MANAGER_PATH = "Assets/Art_Out/Other/Outline/OutlineManager.prefab";
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}
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}
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}
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