NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Common/PathDefine.cs

50 lines
2.0 KiB
C#

namespace Gameplay.Common
{
public static class PathDefine
{
public static class RoadLine
{
public static string[] END_NOTICES = new string[]
{
"Assets/Art_Out/Other/EndNotice/EndNotice 0.prefab",
"Assets/Art_Out/Other/EndNotice/EndNotice 1.prefab",
"Assets/Art_Out/Other/EndNotice/EndNotice 2.prefab",
"Assets/Art_Out/Other/EndNotice/EndNotice 3.prefab",
"Assets/Art_Out/Other/EndNotice/EndNotice 4.prefab",
"Assets/Art_Out/Other/EndNotice/EndNotice 5.prefab",
"Assets/Art_Out/Other/EndNotice/EndNotice 6.prefab",
"Assets/Art_Out/Other/EndNotice/EndNotice 7.prefab",
"Assets/Art_Out/Other/EndNotice/EndNotice 8.prefab",
"Assets/Art_Out/Other/EndNotice/EndNotice 9.prefab",
};
public const string ROAD_LINE = "Assets/Art_Out/Other/RoadLine/RoadLine.prefab";
public const string ROAD_LINE_STRAIGHT = "Assets/Art_Out/Other/RoadLine/RoadLine_Straight.prefab";
}
public static class ReadyArea
{
public const string READY_AREA_POINT = "Assets/Art/Other/ready_area_notice.prefab";
}
public static class SkillArea
{
public const string SELECT_POINT = "Assets/Art/Other/skill_area_point.prefab";
}
public static class Outline
{
public const string MAT1 = "Assets/Art_Out/Other/Outline/Mat/post_outline_mat1.mat";
public const string MAT1_1 = "Assets/Art_Out/Other/Outline/Mat/post_outline_mat1_1.mat";
public const string MAT2 = "Assets/Art_Out/Other/Outline/Mat/post_outline_mat2.mat";
public const string MAT3 = "Assets/Art_Out/Other/Outline/Mat/post_outline_mat3.mat";
public const string MANAGER_PATH = "Assets/Art_Out/Other/Outline/OutlineManager.prefab";
}
}
}