NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Level/ChapterInfo.cs

117 lines
2.9 KiB
C#

using System.Collections.Generic;
using cfg.LevelCfg;
using cfg.RedPoint;
using Gameplay;
/// <summary>
/// 章节信息
/// </summary>
public class ChapterInfo: IRedPointTreeNode
{
/// <summary>
/// 关卡组信息字典
/// </summary>
private readonly Dictionary<E_LevelDifficulty, LevelGroupInfo> dicLevelGroupInfoList = new();
#region 属性
/// <summary>
/// 配置数据
/// </summary>
public DataChapter Cfg { get; private set; }
/// <summary>
/// 红点
/// </summary>
public RedPointNode RedPoint { get; private set; }
/// <summary>
/// 章节名
/// </summary>
public string Name
{
get { return CommonUtils.GetLocalizeText(E_LocalizePrefix.ChapterName,Cfg.Id); }
}
/// <summary>
/// 章节描述
/// </summary>
public string Desc
{
get { return CommonUtils.GetLocalizeText(E_LocalizePrefix.ChapterDesc, Cfg.Id); }
}
/// <summary>
/// 章节序号
/// </summary>
public string Number
{
get { return CommonUtils.GetLocalizeText(E_LocalizePrefix.ChapterNumber, Cfg.Id); }
}
/// <summary>
/// 是否锁住
/// </summary>
public bool IsLock
{
get
{
foreach (LevelGroupInfo levelGroupInfo in dicLevelGroupInfoList.Values)
{
if (!levelGroupInfo.IsLock)
return false;
}
return true;
}
}
#endregion
public ChapterInfo(DataChapter config)
{
Cfg = config;
}
/// <summary>
/// 获取关卡组数据根据难度
/// </summary>
/// <param name="levelDifficulty"></param>
/// <param name="levelGroupInfo"></param>
/// <returns></returns>
public bool TryGetGroupInfo(E_LevelDifficulty levelDifficulty, out LevelGroupInfo levelGroupInfo)
{
return dicLevelGroupInfoList.TryGetValue(levelDifficulty, out levelGroupInfo);
}
/// <summary>
/// 添加关卡组信息
/// </summary>
/// <param name="info"></param>
public void AddLevelGroupInfo(LevelGroupInfo info)
{
if (dicLevelGroupInfoList.ContainsKey(info.Cfg.LevelDifficulty))
{
DebugUtil.LogError($"重复添加关卡组,关卡组id:{info.Cfg.Id}");
return;
}
dicLevelGroupInfoList.Add(info.Cfg.LevelDifficulty, info);
}
/// <summary>
/// 计算红点树
/// </summary>
/// <param name="parentID"></param>
public void ConstructRedPointTree(int parentID)
{
RedPoint = RedPointManager.Instance.AddDynamicNode(NodeType.Normal, parentID);
foreach (LevelGroupInfo levelGroupInfo in dicLevelGroupInfoList.Values)
{
levelGroupInfo.ConstructRedPointTree(RedPoint);
}
}
public void ConstructRedPointTree(RedPointNode parent)
{
throw new System.NotImplementedException();
}
}