353 lines
11 KiB
C#
353 lines
11 KiB
C#
using Framework;
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using System.Collections.Generic;
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using System.Linq;
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using cfg.LevelCfg;
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using UnityEngine;
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namespace Gameplay.Level
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{
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/// <summary>
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/// 关卡管理器
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/// </summary>
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public partial class LevelManager
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{
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private const string LAST_FIGHT_LEVEL_PREFIX = "last_fight_level_";
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/// <summary>
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/// 关卡信息字典
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/// </summary>
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private Dictionary<int, LevelInfo> _levelDic = new();
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/// <summary>
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/// 章节信息字典
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/// </summary>
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private Dictionary<int, ChapterInfo> chapterInfoDic = new();
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/// <summary>
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/// 关卡组信息字典,key:关卡组id,value:关卡组信息
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/// </summary>
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private Dictionary<int, LevelGroupInfo> _levelGroupDic = new();
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private readonly int[] _levelGroupTypeRedPointIDArray = new[] { 101, 102, 103 };
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private Dictionary<LevelChapterType, List<ChapterInfo>> _chapterTypeDic = new();
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private void InitData()
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{
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RegisterEventData();
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}
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private void ReleaseData()
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{
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UnregisterEventData();
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DisposeRedPointTree();
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_levelDic = null;
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chapterInfoDic = null;
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_levelGroupDic = null;
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}
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private void RegisterEventData()
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{
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EventManager.Instance.Register(EventManager.EventName.AllConfigLoad, OnAllConfigLoad);
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EventManager.Instance.Register<int>(EventManager.EventName.NewLevelServerData, OnNewLevelServerData);
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}
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private void UnregisterEventData()
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{
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EventManager.Instance.Unregister(EventManager.EventName.AllConfigLoad, OnAllConfigLoad);
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EventManager.Instance.Unregister<int>(EventManager.EventName.NewLevelServerData, OnNewLevelServerData);
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}
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private void OnAllConfigLoad()
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{
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LoadAllLevel();
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LoadAllLevelGroup();
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LoadAllChapter();
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//InitSortIndex();
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ConstructRedPointTree();
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}
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private void LoadAllLevel()
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{
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_levelDic.Clear();
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var allLevelConfig = TableManager.Instance.Tables.Level.DataList;
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int sortIndex = 0;
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foreach (var config in allLevelConfig)
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{
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var levelInfo = new LevelInfo(config);
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_levelDic.Add(levelInfo.ID, levelInfo);
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}
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}
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/// <summary>
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/// 加载所有章节
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/// </summary>
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private void LoadAllChapter()
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{
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chapterInfoDic.Clear();
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foreach (LevelGroupInfo levelGroupInfo in _levelGroupDic.Values)
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{
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int chapterID = levelGroupInfo.ChapterID;
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if (!chapterInfoDic.TryGetValue(chapterID, out ChapterInfo chapterInfo))
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{
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DataChapter config = TableManager.Instance.Tables.Chapter.Get(chapterID);
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if (config != null)
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{
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chapterInfo = new ChapterInfo(config);
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chapterInfoDic.Add(chapterID, chapterInfo);
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}
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else
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{
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DebugUtil.LogError($"cant find LevelGroup config,{chapterID}");
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}
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}
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chapterInfo?.AddLevelGroup(levelGroupInfo);
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}
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foreach (ChapterInfo chapterInfo in chapterInfoDic.Values)
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{
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LevelChapterType chapterType = chapterInfo.ChapterType;
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if (!_chapterTypeDic.TryGetValue(chapterType, out List<ChapterInfo> list))
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{
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list = new();
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_chapterTypeDic.Add(chapterType, list);
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}
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list.Add(chapterInfo);
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}
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}
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/// <summary>
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/// 加载所有关卡组信息
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/// </summary>
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private void LoadAllLevelGroup()
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{
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_levelGroupDic.Clear();
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foreach (LevelInfo levelInfo in _levelDic.Values)
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{
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int levelGroupID = levelInfo.LevelGroupID;
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if (!_levelGroupDic.TryGetValue(levelGroupID, out LevelGroupInfo levelGroupInfo))
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{
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DataLevelGroup config = TableManager.Instance.Tables.LevelGroupConfig.Get(levelGroupID);
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if (config != null)
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{
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levelGroupInfo = new LevelGroupInfo(config);
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_levelGroupDic.Add(levelGroupID, levelGroupInfo);
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}
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else
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{
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DebugUtil.LogError($"cant find chapter config,{levelGroupID}");
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}
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}
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levelGroupInfo?.AddLevel(levelInfo);
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}
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}
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// private void InitSortIndex()
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// {
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// foreach (var list in _chapterTypeDic.Values)
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// {
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// list.Sort((a, b) => a.ID.CompareTo(b.ID));
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// for (int i = 0; i < list.Count; i++)
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// {
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// var chapterInfo = list[i];
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// chapterInfo.SortIndex = i;
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// chapterInfo.InitAllLevelSortIndex();
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// }
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// }
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// }
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private void ConstructRedPointTree()
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{
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foreach (var levelGroupInfo in chapterInfoDic.Values)
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{
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var index = (int)levelGroupInfo.ChapterType;
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if (index < 0 || index > _levelGroupTypeRedPointIDArray.Length)
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{
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DebugUtil.LogError($"index is out of range!index:{index}");
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continue;
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}
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var redPointParentID = _levelGroupTypeRedPointIDArray[index];
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levelGroupInfo.ConstructRedPointTree(redPointParentID);
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}
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}
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private void DisposeRedPointTree()
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{
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foreach (var levelGroupInfo in chapterInfoDic.Values)
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{
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if (levelGroupInfo.RedPointNode != null)
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{
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RedPointManager.Instance.RemoveDynamicNode(levelGroupInfo.RedPointNode);
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}
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}
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}
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private void OnNewLevelServerData(int levelID)
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{
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var levelInfo = GetLevelInfoByID(levelID);
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if (levelInfo != null)
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{
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levelInfo.RefreshServerData();
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}
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}
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private void SaveFightLevel(LevelInfo levelInfo)
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{
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if(levelInfo == null)
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return;
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var levelGroupInfo = levelInfo.LevelGroupInfo;
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if(levelGroupInfo == null)
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return;
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var chapterInfo = levelGroupInfo.ChapterInfo;
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if(chapterInfo == null)
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return;
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PlayerPrefs.SetInt(GetChapterTypeSaveKey(chapterInfo.ChapterType), levelInfo.ID);
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}
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private string GetChapterTypeSaveKey(LevelChapterType chapterType) => LAST_FIGHT_LEVEL_PREFIX + chapterType;
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#region API
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public LevelInfo GetLevelInfoByID(int id)
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{
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if (!_levelDic.TryGetValue(id, out var levelInfo))
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{
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DebugUtil.LogError($"找不到levelInfo,id:{id}");
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}
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return levelInfo;
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}
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public LevelGroupInfo GetLevelGroupInfoByID(int id)
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{
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if (!_levelGroupDic.TryGetValue(id, out var chapterInfo))
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{
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DebugUtil.LogError($"找不到chapterInfo,id:{id}");
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}
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return chapterInfo;
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}
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public ChapterInfo GetChapterInfoByID(int id)
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{
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if (!chapterInfoDic.TryGetValue(id, out var levelGroupInfo))
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{
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DebugUtil.LogError($"找不到levelGroupInfo,id:{id}");
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}
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return levelGroupInfo;
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}
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public List<ChapterInfo> GetAllChapterInfo()
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{
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return chapterInfoDic.Values.ToList();
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}
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/// <summary>
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/// 根据章节类型获取章节信息
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/// </summary>
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/// <param name="levelChapterType"></param>
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/// <returns></returns>
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public void GetChapterInfosByType(LevelChapterType type, ref List<ChapterInfo> listChapterInfo)
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{
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listChapterInfo ??= new();
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listChapterInfo.Clear();
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foreach (ChapterInfo chapterInfo in chapterInfoDic.Values)
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{
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if (chapterInfo.ChapterType == type)
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listChapterInfo.Add(chapterInfo);
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}
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}
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public List<LevelInfo> GetAllLevelInfo()
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{
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return _levelDic.Values.ToList();
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}
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public List<LevelGroupInfo> GetAllLevelGroupInfo()
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{
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return _levelGroupDic.Values.ToList();
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}
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/// <summary>
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/// 获取某种关卡类型的最新进度
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/// </summary>
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/// <param name="type"></param>
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/// <returns></returns>
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public LevelInfo GetLatestLevelInfo(LevelChapterType type)
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{
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if (_chapterTypeDic.TryGetValue(type, out var list))
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{
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var latestChapterInfo = list.Where(chapterInfo => !chapterInfo.IsLock).ToList()[^1];
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if (latestChapterInfo == null)
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return null;
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var allUnlockLevels = latestChapterInfo.AllLevelInfo.Where(level => !level.IsLock).ToList();
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allUnlockLevels.Sort((a, b) => a.ID.CompareTo(b.ID));
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return allUnlockLevels[^1];
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}
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return null;
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}
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//获取某种关卡类型上一次战斗的关卡
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public LevelInfo GetLastFightLevelInfo(LevelChapterType type)
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{
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var key = GetChapterTypeSaveKey(type);
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if (!PlayerPrefs.HasKey(key))
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{
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return null;
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}
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var levelID = PlayerPrefs.GetInt(key);
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var levelInfo = GetLevelInfoByID(levelID);
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return levelInfo;
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}
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/// <summary>
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/// 根据关卡ID获取关卡所属章节类型
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/// </summary>
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/// <param name="levelID"></param>
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/// <returns></returns>
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public LevelChapterType GetLevelChapterType(int levelID)
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{
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if (!_levelDic.ContainsKey(levelID))
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{
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DebugUtil.LogError("error level ID! ");
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return LevelChapterType.Main;
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}
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var levelInfo = GetLevelInfoByID(levelID);
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int levelGroupID = levelInfo.LevelGroupID;
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DataLevelGroup config = TableManager.Instance.Tables.LevelGroupConfig.Get(levelGroupID);
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DataChapter chapterCfg = TableManager.Instance.Tables.Chapter.Get(config.ChapterID);
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var chapterInfo = new ChapterInfo(chapterCfg);
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return chapterInfo.ChapterType;
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}
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/// <summary>
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/// 判断关卡是否解锁
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/// </summary>
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/// <param name="levelID"></param>
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/// <returns></returns>
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public bool CheckLevelUnlock(int levelID)
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{
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LevelChapterType chapterType = GetLevelChapterType(levelID);
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var lastInfo = GetLastFightLevelInfo(chapterType);
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if (lastInfo == null)
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{
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return false;
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}
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return levelID <= lastInfo.ID;
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}
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#endregion
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}
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} |