NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/LevelFight/UIDefeatGameController.cs

51 lines
1.0 KiB
C#

using TMPro;
using Button = UnityEngine.UI.Button;
using Image = UnityEngine.UI.Image;
public class UIDefeatGameController : UIWindow{
//UI GameObj
public Image Image_BG;
public TMP_Text Text_ChallengeDefeatTItle;
public Button Button_ReturnMainScene;
public TMP_Text Text_ReturnMainScene;
public Button Button_Stronger;
public TMP_Text Text_Stronger;
// Use this for initialization
public override void OnAwake()
{
//bind UI GameObj
UIDefeatGameBinder.GetComponents(this);
BindButton(Button_ReturnMainScene, () =>
{
GameStateManager.Instance.ChangeState(new GameStateMainScene());
TeamManager.Instance.Release();
});
BindButton(Button_Stronger, () =>
{
GameStateManager.Instance.ChangeState(new GameStateMainScene());
TeamManager.Instance.Release();
});
}
//invoke when open window
protected override void OnOpenWindow()
{
}
//invoke when reload window
protected override void OnReloadWindow()
{
}
//invoke when close window
protected override void OnCloseWindow(bool destroy = false)
{
}
}