161 lines
5.2 KiB
C#
161 lines
5.2 KiB
C#
using System;
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using System.Collections.Generic;
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using DG.DemiEditor;
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using Framework;
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using UnityEditor;
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using UnityEngine;
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namespace VehicleBuilder
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{
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public class VehicleBuildWindow : EditorWindow
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{
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[MenuItem("Tools/*载具/载具构建器")]
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public static void ShowWindow()
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{
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var window = GetWindow<VehicleBuildWindow>();
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window.titleContent = new GUIContent("载具构建器");
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window.Show();
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}
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private List<VehicleBuildData> _buildData;
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private GUIStyle _styleNormal;
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private GUIStyle _styleError;
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private Vector2 _scrollPos1;
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private void OnGUI()
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{
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if (_buildData == null)
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{
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_InitData();
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}
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if (_buildData == null)
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{
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EditorGUILayout.HelpBox("载具配置表为空", MessageType.Error);
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return;
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}
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GUILayout.BeginHorizontal();
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GUILayout.Label($"共有 {_buildData.Count} 个载具");
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if (GUILayout.Button("刷新", GUILayout.Width(100)))
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{
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_buildData = null;
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EditorTableManager.instance.ForceReload();
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GUILayout.EndHorizontal();
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return;
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}
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GUILayout.EndHorizontal();
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_ShowVehicleInfos();
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if (GUILayout.Button("开始构建", GUILayout.Height(60)))
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{
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_Build();
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}
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}
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private void _ShowVehicleInfos()
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{
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var maxHeight = 200;
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_scrollPos1 = EditorGUILayout.BeginScrollView(_scrollPos1, GUILayout.Height(maxHeight));
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GUILayout.BeginVertical();
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for (int i = 0; i < _buildData.Count; i++)
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{
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var buildData = _buildData[i];
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GUILayout.BeginHorizontal();
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buildData.isChecked = GUILayout.Toggle(buildData.isChecked, "", GUILayout.Width(20));
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var hasError = !string.IsNullOrEmpty(buildData.errorInfo);
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GUILayout.Label("ID: " + buildData.vehicleConfig.ID, GUILayout.Width(100));
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if (hasError)
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{
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GUILayout.Label("名称: " + buildData.vehicleConfig.Name, _styleError, GUILayout.Width(100));
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}
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else
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{
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GUILayout.Label("名称: " + buildData.vehicleConfig.Name, GUILayout.Width(100));
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}
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GUILayout.Label("车体名字: " + buildData.bodyName, GUILayout.Width(120));
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GUILayout.Label("炮台名字: " + buildData.batteryName, GUILayout.Width(120));
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GUILayout.EndHorizontal();
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if (buildData.isChecked && hasError)
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{
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GUILayout.BeginHorizontal();
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GUILayout.Space(100);
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GUILayout.Label(buildData.errorInfo, _styleError);
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GUILayout.EndHorizontal();
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}
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}
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GUILayout.EndVertical();
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EditorGUILayout.EndScrollView();
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GUILayout.BeginHorizontal();
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if (GUILayout.Button("全选"))
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{
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for (int i = 0; i < _buildData.Count; i++)
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{
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var buildData = _buildData[i];
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buildData.isChecked = true;
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}
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}
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if (GUILayout.Button("全不选"))
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{
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for (int i = 0; i < _buildData.Count; i++)
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{
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var buildData = _buildData[i];
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buildData.isChecked = false;
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}
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}
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GUILayout.EndHorizontal();
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}
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private void _Build()
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{
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for (int i = 0; i < _buildData.Count; i++)
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{
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var buildData = _buildData[i];
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if (buildData.isChecked)
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{
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buildData.DoBuild();
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}
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}
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AssetDatabase.Refresh();
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}
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private void _InitData()
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{
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_buildData = new List<VehicleBuildData>();
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var configList = EditorTableManager.instance.tables.VehicleConfig.DataList;
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for (int i = 0; i < configList.Count; i++)
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{
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var config = configList[i];
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var data = new VehicleBuildData();
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data.vehicleConfig = config;
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data.Init();
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_buildData.Add(data);
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}
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_styleNormal = GUI.skin.label.Clone();
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_styleNormal.normal.textColor = Color.white;
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_styleNormal.focused.textColor = Color.white;
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_styleNormal.hover.textColor = Color.white;
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_styleNormal.active.textColor = Color.white;
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_styleError = GUI.skin.label.Clone();
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_styleError.normal.textColor = Color.red;
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_styleError.focused.textColor = Color.red;
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_styleError.hover.textColor = Color.red;
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_styleError.active.textColor = Color.red;
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}
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}
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}
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