NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Framework/Audio/AudioCri.cs

213 lines
4.3 KiB
C#

using CriWare;
using PhxhSDK;
using UnityEngine;
public class AudioCri: AudioBase
{
public static float GlobalVolume = 1f;
public static float GlobalMusicVolume = 1f;
public static float GlobalSoundVolume = 1f;
public static float GlobalSpeakVolume = 1f;
private GameObject _posGo;
private CriAtomSource _criAtomSource;
private bool _isSpeak;
private int _playID;
public CriAtomExPlayback CriAtomExPlayback;
#region Construct
public AudioCri(AudioType audioType, GameObject rootGo, GameObject posGo, AudioInfo audioInfo,
bool loop = false, bool is3D = false)
{
this.audioType = audioType;
_rootGo = rootGo;
_posGo = posGo;
_criAtomSource = _GetSource();
_criAtomSource.volume = GlobalVolume;
_isSpeak = audioInfo.isSpeak;
}
private CriAtomSource _GetSource()
{
var source = _rootGo.GetComponent<CriAtomSource>();
if (!source)
{
source = _rootGo.AddComponent<CriAtomSource>();
}
return source;
}
private void SetSourceData(AudioInfo audioInfo)
{
}
#endregion
#region Inherit
public override void Update()
{
if (!_criAtomSource)
{
return;
}
//SetVolume
switch (audioType)
{
case (AudioType.Music):
{
_SetMusicVolume();
break;
}
case (AudioType.Sound):
{
if (_isSpeak)
{
_SetSpeakVolume();
}
else
{
_SetSoundVolume();
}
break;
}
default:
break;
}
if (_posGo && playState == PlayState.Playing)
{
_rootGo.transform.position = _posGo.transform.position;
}
//Update Play Status
if (_criAtomSource.status == CriAtomSourceBase.Status.PlayEnd)
{
Stop();
}
if (_criAtomSource.status == CriAtomSourceBase.Status.Stop)
{
Stop();
}
}
public override void Pause()
{
_criAtomSource.Pause(true);
}
public override void Resume()
{
_criAtomSource.Pause(false);
}
public override void Play(float volume = 1f)
{
playState = PlayState.Playing;
_criAtomSource.Play();
}
public void Stop()
{
_criAtomSource.Stop();
base.Stop();
}
#endregion
#region Utils
private void _SetMusicVolume()
{
_criAtomSource.volume = GlobalMusicVolume * GlobalVolume;
}
private void _SetSoundVolume()
{
_criAtomSource.volume = GlobalSoundVolume * GlobalVolume;
}
private void _SetSpeakVolume()
{
_criAtomSource.volume = GlobalSpeakVolume * GlobalVolume;
}
private void _SetIs3D(bool is3D)
{
_criAtomSource.use3dPositioning = is3D;
}
#endregion
#region API
public void Play(string cueName, AudioInfo audioInfo, bool isLoop = false)
{
playState = PlayState.Playing;
}
public void Play(string cueSheet, string cueName)
{
_criAtomSource.cueSheet = cueSheet;
_criAtomSource.cueName = cueName;
CriAtomExPlayback = _criAtomSource.Play();
playState = PlayState.Playing;
}
public void SetIs3D(bool is3D = false)
{
_SetIs3D(is3D);
}
public void SetPosObj(GameObject go = null)
{
if (go)
{
_posGo = go;
if (_rootGo)
{
_rootGo.transform.position = _posGo.transform.position;
_SetIs3D(true);
}
return;
}
_posGo = null;
_SetIs3D(false);
}
public void SetPos(Vector3 position)
{
_rootGo.transform.position = position;
}
public void SetIsLoop(bool isLoop)
{
_criAtomSource.loop = isLoop;
}
public void SetIsSpeak(bool isSpeak)
{
_isSpeak = isSpeak;
}
public string GetCueSheetName()
{
if (_criAtomSource)
{
return _criAtomSource.cueSheet;
}
return "";
}
#endregion
}