69 lines
2.1 KiB
C#
69 lines
2.1 KiB
C#
using BehaviorDesigner.Runtime.Tasks;
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using Framework;
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using Gameplay.BT.Variables;
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using Gameplay.Character;
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using Gameplay.Unit;
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public class BTHasReceivdGroupCalled : Conditional
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{
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public SharedBattleInfo SharedBattleInfo;
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private bool _isRegistered;
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private bool _isChainCall;
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private GameUnit _owner;
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public override void OnStart()
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{
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_owner = GameUnitManager.instance.infightUnits.Search(SharedBattleInfo.Value.ownerId);
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if (!_isRegistered)
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{
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EventManager.Instance.Register<EventDataSpecialAI>(EventManager.EventName.INFIGHT_CHARACTER_AI_GROUPCHAIN,
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OnGroupChain);
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_isRegistered = true;
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_isChainCall = false;
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}
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}
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private void OnGroupChain(EventDataSpecialAI chainAIData)
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{
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foreach (var group in SharedBattleInfo.Value.groupInfo)
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{
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if (chainAIData.groups.Contains(group))
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{
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_owner.statusData.isAttackActive = true;
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_isChainCall = true;
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SharedBattleInfo.Value.theChosenOneId = chainAIData.target;
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//DebugUtil.LogError("AI {0} ,已经被指定组触发,目标是:{1}", _owner.GetID(), SharedBattleInfo.Value.theChosenOneId);
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}
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}
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}
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public override TaskStatus OnUpdate()
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{
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if (_isChainCall)
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{
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return TaskStatus.Success;
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}
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return TaskStatus.Failure;
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}
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public override void OnEnd()
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{
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if (_isChainCall)
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{
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EventManager.Instance.Unregister<EventDataSpecialAI>(EventManager.EventName.INFIGHT_CHARACTER_AI_CHAIN,
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OnGroupChain);
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_isRegistered = false;
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_isChainCall = false;
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}
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}
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public override void OnBehaviorComplete()
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{
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EventManager.Instance.Unregister<EventDataSpecialAI>(EventManager.EventName.INFIGHT_CHARACTER_AI_CHAIN,
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OnGroupChain);
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_isRegistered = false;
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_isChainCall = false;
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}
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} |