NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Bullet/State/BulletStateDestroy.cs

29 lines
550 B
C#

using LTGame;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Gameplay.Bullet
{
public class BulletStateDestroy: BaseBulletState
{
public BulletStateDestroy(ViewBullet owner): base(owner, EBulletState.Destroy)
{
}
protected override void _OnEnter(NBaseState exitState, object param)
{
base._OnEnter(exitState, param);
owner.needRemove = true;
owner.Destroy();
}
}
}