NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Bullet/State/EBulletState.cs

21 lines
469 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Gameplay.Bullet
{
public static class EBulletState
{
public const int None = 0;
public const int Fly = 1;
public const int Destroy = 2;
public const int LockPosFly = 3;
public const int PosBoom = 4;
public const int UnitLockFly = 5;
public const int DamageUnit = 6;
}
}