44 lines
1.0 KiB
C#
44 lines
1.0 KiB
C#
using Gameplay.Common;
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using Gameplay.Unit;
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using UnityEngine;
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namespace Gameplay.Summon
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{
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using cfg.SummonCfg;
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using Skill;
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public class SummonMine : BaseSummon
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{
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public int checkDistance;
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public int boomDistance;
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public int emitBulletId;
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public SummonMine(DataSummon configData, uint id, GameUnit creator) : base(configData, id, creator)
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{
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avatarType = EAvatarType.Building;
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}
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protected override void _OnInitFsm()
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{
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base._OnInitFsm();
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_fsm.Add(new SummonStateMineBoom(this));
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_fsm.Add(new SummonStateMineIdle(this));
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_fsm.ChangeState(ESummonState.MineIdle);
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}
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protected override void _OnInited()
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{
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base._OnInited();
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checkDistance = Mathf.RoundToInt(configData.FloatParams[0]);
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boomDistance = Mathf.RoundToInt(configData.FloatParams[1]);
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emitBulletId = Mathf.RoundToInt(configData.FloatParams[2]);
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}
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}
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}
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