NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Summon/Impl/SummonMine.cs

44 lines
1.0 KiB
C#

using Gameplay.Common;
using Gameplay.Unit;
using UnityEngine;
namespace Gameplay.Summon
{
using cfg.SummonCfg;
using Skill;
public class SummonMine : BaseSummon
{
public int checkDistance;
public int boomDistance;
public int emitBulletId;
public SummonMine(DataSummon configData, uint id, GameUnit creator) : base(configData, id, creator)
{
avatarType = EAvatarType.Building;
}
protected override void _OnInitFsm()
{
base._OnInitFsm();
_fsm.Add(new SummonStateMineBoom(this));
_fsm.Add(new SummonStateMineIdle(this));
_fsm.ChangeState(ESummonState.MineIdle);
}
protected override void _OnInited()
{
base._OnInited();
checkDistance = Mathf.RoundToInt(configData.FloatParams[0]);
boomDistance = Mathf.RoundToInt(configData.FloatParams[1]);
emitBulletId = Mathf.RoundToInt(configData.FloatParams[2]);
}
}
}