NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Summon/State/SummonStateMineBoom.cs

37 lines
1.0 KiB
C#

namespace Gameplay.Summon
{
using Gameplay.Area;
using Gameplay.Bullet;
using LTGame;
public class SummonStateMineBoom : BaseSummonState
{
private readonly SummonMine _mine;
public SummonStateMineBoom(SummonMine owner) : base(owner, ESummonState.MineBoom)
{
_mine = owner;
}
protected override void _OnEnter(NBaseState exitState, object param)
{
base._OnEnter(exitState, param);
isFinished = true;
nextState = ESummonState.WaitRemove;
var bulletId = _mine.emitBulletId;
var boomDistance = _mine.boomDistance;
// 根据作用区域筛选目标
var selectIndexs = AreaManager.instance.GetCellIndexsAround(owner.transData.cellIndex, boomDistance);
for (var i = 0; i < selectIndexs.Count; ++i)
{
var cellIndex = selectIndexs[i];
BulletManager.instance.EmitBulletFromSummon(bulletId, cellIndex, _mine);
}
}
}
}