NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/UI_NoticeWindowController.cs

73 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;
using Button = UnityEngine.UI.Button;
using Image = UnityEngine.UI.Image;
using Toggle = UnityEngine.UI.Toggle;
using ScrollView = PhxhSDK.PhxhScrollView;
using Framework;
using Cysharp.Threading.Tasks;
public class UI_NoticeWindowController : UIWindow
{
//UI GameObj
///Auto Gen Start///
public Image Image_Bg;
public TMP_Text Text_Title;
public TMP_Text Text_Info;
public Button Button_Confirm;
///Auto Gen End///
// deal with input data
public override void PreLoad(object data = null)
{
}
public static async UniTask<UIWindow> Open()
{
return await UIManager.Instance.CreateAndOpenWindow(UINameConst.UI_NoticeWindow);
}
// Use this for initialization
public override void OnInit()
{
//bind UI GameObj
UI_NoticeWindowBinder.GetComponents(this);
BindButton(Button_Confirm, OnClickButton_Confirm);
}
//invoke when open window
protected override void OnShowWindow(object data = null)
{
}
//invoke when reload window
protected override void OnReloadWindow(object data = null)
{
}
//invoke when close window
protected override void OnHideWindow()
{
}
//invoke when destroy
public override void OnRelease()
{
base.OnRelease();
}
void OnClickButton_Confirm()
{
//Close();
CloseWindow();
UI_RealNameIdentifyController.Open().Forget();
}
}