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namespace Gameplay.Buff
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{
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public class BuffSpecialYaLiShuaiJian : BaseBuff
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{
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public float decreasePercent;
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public int delayTime;
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protected override void _OnInit()
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{
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base._OnInit();
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decreasePercent = _TryGetFloatParam(0);
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delayTime = _TryGetIntParam(1);
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}
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}
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}
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