NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/UI/UIBinder/UIFightTargetBinder.cs

48 lines
2.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using Framework;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;
using Button = UnityEngine.UI.Button;
using Image = UnityEngine.UI.Image;
using Toggle = UnityEngine.UI.Toggle;
using ScrollView = PhxhSDK.PhxhScrollView;
public class UIFightTargetBinder
{
public static void GetComponents(UIFightTargetController window)
{
window.Image_IconBg = window.GetComponent<Image>("UI_LiuHaiRight/MissionProgress/Image_IconBg");
window.Image_Icon = window.GetComponent<Image>("UI_LiuHaiRight/MissionProgress/Image_Icon");
window.Image_ProgressBg = window.GetComponent<Image>("UI_LiuHaiRight/MissionProgress/Image_ProgressBg");
window.Image_ProgressBar = window.GetComponent<Image>("UI_LiuHaiRight/MissionProgress/Image_ProgressBar");
window.Image_Character = window.GetComponent<Image>("UI_LiuHaiRight/MissionProgress/Image_Character");
window.Text_CharacterConut = window.GetComponent<TMP_Text>("UI_LiuHaiRight/MissionProgress/Text_CharacterConut");
window.Image_Vehicle = window.GetComponent<Image>("UI_LiuHaiRight/MissionProgress/Image_Vehicle");
window.Text_VehicleConut = window.GetComponent<TMP_Text>("UI_LiuHaiRight/MissionProgress/Text_VehicleConut");
window.Image_TimeClock = window.GetComponent<Image>("UI_LiuHaiRight/MissionProgress/Image_TimeClock");
window.Text_Time = window.GetComponent<TMP_Text>("UI_LiuHaiRight/MissionProgress/Text_Time");
window.Image_TargetBg = window.GetComponent<Image>("UI_LiuHaiRight/MissionTarget/Image_TargetBg");
window.Text_Target = window.GetComponent<TMP_Text>("UI_LiuHaiRight/MissionTarget/Image_TargetBg/Text_Target");
}
/****** 定义变量语句 ******
public Image Image_IconBg;
public Image Image_Icon;
public Image Image_ProgressBg;
public Image Image_ProgressBar;
public Image Image_Character;
public TMP_Text Text_CharacterConut;
public Image Image_Vehicle;
public TMP_Text Text_VehicleConut;
public Image Image_TimeClock;
public TMP_Text Text_Time;
public Image Image_TargetBg;
public TMP_Text Text_Target;
****** End ******/
}