322 lines
7.9 KiB
C#
322 lines
7.9 KiB
C#
using System;
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using Cysharp.Threading.Tasks;
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using PhxhSDK;
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using UnityEngine;
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using UnityEngine.Audio;
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public class AudioManager: Singlenton<AudioManager>, IStart, IInitable, IUpdatable
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{
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private AudioUnityManager _audioMgrObj = new();
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public static bool DisableAudio = false;
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private bool isPlayingAlbum = false;
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public bool IsPlayingAlbum
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{
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get
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{
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return isPlayingAlbum;
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}
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set
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{
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isPlayingAlbum = value;
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}
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}
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public bool IsPlayingBGM { get; set; }
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public AudioUnityManager AudioMgrObj
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{
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get { return _audioMgrObj; }
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}
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private void AfterSwitchCamera(bool isRegister = true)
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{
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if (isRegister)
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{
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CameraManager.Instance.AfterSwitchMainCamera += _audioMgrObj.AfterSwitchMainCamera;
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}
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else
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{
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CameraManager.Instance.AfterSwitchMainCamera -= _audioMgrObj.AfterSwitchMainCamera;
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}
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}
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public void Init()
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{
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_audioMgrObj.Init();
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AfterSwitchCamera();
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}
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public void Release()
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{
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_audioMgrObj.Release();
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AfterSwitchCamera(false);
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}
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public void Start()
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{
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_audioMgrObj.Start();
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}
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public void Update(float dt)
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{
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_audioMgrObj.Update(dt);
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}
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/// <summary>
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/// 全局总音量 - 直接访问 AudioVolumeSettings
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/// </summary>
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public float GlobalVolume
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{
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get { return AudioVolumeSettings.Instance.GlobalVolume; }
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set { AudioVolumeSettings.Instance.GlobalVolume = value; }
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}
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/// <summary>
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/// 音乐音量 - 直接访问 AudioVolumeSettings
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/// </summary>
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public float GlobalMusicVolume
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{
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get { return AudioVolumeSettings.Instance.MusicVolume; }
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set { AudioVolumeSettings.Instance.MusicVolume = value; }
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}
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/// <summary>
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/// 音效音量 - 直接访问 AudioVolumeSettings
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/// </summary>
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public float GlobalSoundsVolume
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{
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get { return AudioVolumeSettings.Instance.SoundVolume; }
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set { AudioVolumeSettings.Instance.SoundVolume = value; }
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}
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/// <summary>
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/// 语音开关 - 保留在 AudioUnityManager
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/// </summary>
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public bool GlobalIsSpeakOpen
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{
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get { return _audioMgrObj.GlobalIsOpenSpeak; }
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set { _audioMgrObj.GlobalIsOpenSpeak = value; }
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}
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/// <summary>
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/// 语音音量 - 直接访问 AudioVolumeSettings
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/// </summary>
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public float GlobalSpeakVolume
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{
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get { return AudioVolumeSettings.Instance.SpeakVolume; }
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set { AudioVolumeSettings.Instance.SpeakVolume = value; }
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}
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public void SetMusicEnable(bool isEnable)
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{
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GlobalMusicVolume = isEnable ? 1 : 0;
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}
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public void SetSoundEnable(bool isEnable)
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{
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GlobalSoundsVolume = isEnable ? 1 : 0;
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}
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public async UniTask<float> GetClipLength(string key)
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{
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return await _audioMgrObj.GetClipLength(key);
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}
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#region 流式播放
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public int PlayAudio(string key, PhxhSDK.EAudioType type = PhxhSDK.EAudioType.Sound,
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GameObject posObj = null, bool loop = false, int priority = AudioConstant.DefaultPriority, bool isFade = false)
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{
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if (DisableAudio)
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return -1;
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if (type == PhxhSDK.EAudioType.Music)
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{
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IsPlayingAlbum = false;
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IsPlayingBGM = false;
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}
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return _audioMgrObj.PlayAudio(key, type, posObj, loop, priority, isFade);
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}
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public int PlayAudio(string key, Vector3 pos, PhxhSDK.EAudioType type = PhxhSDK.EAudioType.Sound, bool loop = false,
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int priority = AudioConstant.DefaultPriority, bool isFade = false)
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{
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if (DisableAudio)
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return -1;
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if (type == PhxhSDK.EAudioType.Music)
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{
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IsPlayingAlbum = false;
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IsPlayingBGM = false;
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}
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return _audioMgrObj.PlayAudio(key, type, pos, loop, priority, isFade);
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}
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#endregion
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public void StopByID(int id)
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{
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if (DisableAudio)
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return;
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_audioMgrObj.StopByID(id);
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}
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public void StopWithFadeByID(int id, float fadeOutTime = 1f)
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{
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if (DisableAudio) return;
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_audioMgrObj.StopWithFadeByID(id, fadeOutTime);
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}
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public void StopMusicByID(int id)
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{
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if (DisableAudio) return;
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_audioMgrObj.StopMusicByID(id);
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}
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public void StopSoundByID(int id)
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{
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if (DisableAudio) return;
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_audioMgrObj.StopSoundByID(id);
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}
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public void PauseBackgroundMusic()
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{
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_audioMgrObj?.StopAllMusic();
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}
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/// <summary>
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/// 暂停所有音效
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/// </summary>
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public void PauseAllSound()
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{
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_audioMgrObj?.PauseAllSound();
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}
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public void ResumeAllSound()
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{
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_audioMgrObj?.ResumeAllSound();
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}
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public void ResumeBackgroundMusic()
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{
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_audioMgrObj?.ResumeAllMusic();
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}
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/// <summary>
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/// 停止语音
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/// </summary>
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public void StopAllSpeaks()
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{
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_audioMgrObj?.StopAllSpeaks();
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}
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public void StopAllMusic()
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{
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IsPlayingAlbum = false;
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IsPlayingBGM = false;
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_audioMgrObj?.StopAllMusic();
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}
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public void StopAll()
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{
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IsPlayingAlbum = false;
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IsPlayingBGM = false;
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_audioMgrObj.StopAll();
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}
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public void GetSpectrumData(int id, float[] spectrumsShow, float[] spectrumsData)
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{
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AudioPlayer audioInst = _audioMgrObj.GetAudioByID(id);
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if (null == audioInst)
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{
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for (int i = 0; i < spectrumsShow.Length; ++i)
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{
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spectrumsShow[i] = 0f;
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}
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return;
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}
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audioInst.GetSpectrumData(spectrumsData);
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int n = spectrumsData.Length / spectrumsShow.Length;
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for (int i = 0; i < spectrumsShow.Length; ++i)
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{
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float value = 0f;
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for (int j = 0; j < n; ++j)
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{
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value += spectrumsData[i * n + j];
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}
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value = Mathf.Log10(Mathf.Log(i + 2f, 2f) * value * (i * i + 1) * 9 + 1);
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spectrumsShow[i] = value;
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}
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}
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/// <summary>
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/// 通过ID获取播放对象
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/// </summary>
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public AudioPlayer GetAudioByID(int id)
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{
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if (DisableAudio) return null;
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return _audioMgrObj.GetAudioByID(id);
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}
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public AudioPlayer GetStoryAudioInst(PhxhSDK.EAudioType eAudioType = PhxhSDK.EAudioType.Sound)
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{
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return _audioMgrObj.GetStoryAudioInst(eAudioType);
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}
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public void ReleaseStoryAudios()
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{
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_audioMgrObj.ReleaseStoryAudios();
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}
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public void PlayByKey(int audioID, string key, bool isFade = false)
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{
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_audioMgrObj.PlayByKey(audioID, key, isFade);
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}
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public void PlayByKey(int audioID, string key, float fadeInTime)
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{
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_audioMgrObj.PlayByKey(audioID, key, true, fadeInTime);
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}
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public void PlayByKey(int audioID, string key, float fadeInTime, float targetVolume)
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{
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_audioMgrObj.PlayByKey(audioID, key, fadeInTime, targetVolume);
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}
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public int PlayByKey(string key, bool isFade = false, float fadeInTime = 4f)
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{
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return _audioMgrObj.PlayAudio(key, PhxhSDK.EAudioType.Music, null, true, AudioConstant.DefaultPriority,
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isFade, fadeInTime);
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}
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public void ReleaseAllAudios()
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{
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_audioMgrObj.ReleaseAllAudios();
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}
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/// <summary>
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/// 通过音频ID获取音频对象
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/// </summary>
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/// <param name="audioID"></param>
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/// <returns></returns>
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public AudioPlayer GetSoundByAudioID(int audioID)
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{
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return _audioMgrObj.GetSoundByAudioID(audioID);
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}
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public void InitLimit(int c0, int c1, int c2)
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{
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AudioMgrObj.InitLimit(c0, c1, c2);
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}
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public void SetGlobalListenerFollow(bool isActive)
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{
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if(isActive)
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AudioMgrObj.EnterFollowState();
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else
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AudioMgrObj.ExitFollowState();
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}
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} |