NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Buff/Impl/BuffLightUpOnce.cs

26 lines
761 B
C#

using AOT.PostProcess.BlackArea;
using Gameplay.Area;
using Gameplay.PostProcess.BlackArea;
namespace Gameplay.Buff
{
public class BuffLightUpOnce : BaseBuff
{
protected override void _OnTrigger()
{
base._OnTrigger();
var lightDistance = _TryGetIntParam(0);
var lightDuring = _TryGetFloatParam(1);
var centerCellIndex = owner.transData.cellIndex;
var allCellIndex = AreaManager.instance.GetCellIndexsAround(centerCellIndex, lightDistance);
for (int i = 0; i < allCellIndex.Count; i++)
{
var cellIndex = allCellIndex[i];
BlackAreaManager.instance.LightUpCell(cellIndex, lightDuring);
}
}
}
}