26 lines
761 B
C#
26 lines
761 B
C#
using AOT.PostProcess.BlackArea;
|
|
using Gameplay.Area;
|
|
using Gameplay.PostProcess.BlackArea;
|
|
namespace Gameplay.Buff
|
|
{
|
|
public class BuffLightUpOnce : BaseBuff
|
|
{
|
|
|
|
protected override void _OnTrigger()
|
|
{
|
|
base._OnTrigger();
|
|
|
|
var lightDistance = _TryGetIntParam(0);
|
|
var lightDuring = _TryGetFloatParam(1);
|
|
var centerCellIndex = owner.transData.cellIndex;
|
|
var allCellIndex = AreaManager.instance.GetCellIndexsAround(centerCellIndex, lightDistance);
|
|
for (int i = 0; i < allCellIndex.Count; i++)
|
|
{
|
|
var cellIndex = allCellIndex[i];
|
|
BlackAreaManager.instance.LightUpCell(cellIndex, lightDuring);
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|