22 lines
498 B
C#
22 lines
498 B
C#
using Gameplay.Skill;
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namespace Gameplay.Buff
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{
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public class BuffReduceSkillCd : BaseBuff
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{
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protected override void _OnTrigger()
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{
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base._OnTrigger();
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var reduceValue = _TryGetFloatParam(0);
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var skillManager = SkillManager.instance.GetUnitSkillManager(owner);
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if (skillManager == null)
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{
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return;
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}
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skillManager.ReduceSkillCd(reduceValue);
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}
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}
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}
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