30 lines
837 B
C#
30 lines
837 B
C#
namespace Gameplay.Buff
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{
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/// <summary>
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/// 这个buff是直接修改攻击距离,不同于改变属性是在原有基础上进行增减
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/// </summary>
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public class BuffSetSpecialAttackDistance : BaseBuff
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{
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private int _cacheAttackDistance;
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protected override void _OnAdd()
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{
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base._OnAdd();
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_cacheAttackDistance = owner.fightData.specialAttackDistance;
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var configAttackDistance = _TryGetIntParam(0);
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owner.fightData.specialAttackDistance = configAttackDistance;
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owner.controlData.forceUpdateTarget = true;
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}
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protected override void _OnRemove()
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{
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base._OnRemove();
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owner.fightData.specialAttackDistance = _cacheAttackDistance;
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}
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}
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}
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