NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Net/Proto/MessageId.cs

341 lines
13 KiB
C#

// <auto-generated>
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: message_id.proto
// </auto-generated>
#pragma warning disable 1591, 0612, 3021, 8981
#region Designer generated code
using pb = global::Google.Protobuf;
using pbc = global::Google.Protobuf.Collections;
using pbr = global::Google.Protobuf.Reflection;
using scg = global::System.Collections.Generic;
namespace NLDMID {
/// <summary>Holder for reflection information generated from message_id.proto</summary>
public static partial class MessageIdReflection {
#region Descriptor
/// <summary>File descriptor for message_id.proto</summary>
public static pbr::FileDescriptor Descriptor {
get { return descriptor; }
}
private static pbr::FileDescriptor descriptor;
static MessageIdReflection() {
byte[] descriptorData = global::System.Convert.FromBase64String(
string.Concat(
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"Mw=="));
descriptor = pbr::FileDescriptor.FromGeneratedCode(descriptorData,
new pbr::FileDescriptor[] { },
new pbr::GeneratedClrTypeInfo(new[] {typeof(global::NLDMID.MSGID), }, null, null));
}
#endregion
}
#region Enums
public enum MSGID {
[pbr::OriginalName("None")] None = 0,
/// <summary>
/// MESSAGE_ID_START
/// </summary>
[pbr::OriginalName("Clt_Gt_Handshake")] CltGtHandshake = 1,
/// <summary>
/// gate --> client 握手反馈
/// </summary>
[pbr::OriginalName("Gt_Clt_Handshake")] GtCltHandshake = 2,
/// <summary>
/// client --> gate 心跳
/// </summary>
[pbr::OriginalName("Clt_Gt_Heartbeat")] CltGtHeartbeat = 3,
/// <summary>
/// gate --> client 心跳反馈
/// </summary>
[pbr::OriginalName("Gt_Clt_Heartbeat")] GtCltHeartbeat = 4,
/// <summary>
/// gate --> client 服务器断开连接
/// </summary>
[pbr::OriginalName("Gt_Clt_Disconnect")] GtCltDisconnect = 5,
/// <summary>
/// client --> login 登录
/// </summary>
[pbr::OriginalName("Clt_L_Login")] CltLLogin = 6,
/// <summary>
/// login --> client 登录结果
/// </summary>
[pbr::OriginalName("L_Clt_LoginResult")] LCltLoginResult = 7,
/// <summary>
/// game --> client 登录结果
/// </summary>
[pbr::OriginalName("G_Clt_LoginResult")] GCltLoginResult = 9,
/// <summary>
/// game --> client 通用操作反馈
/// </summary>
[pbr::OriginalName("G_Clt_OpResult")] GCltOpResult = 10,
/// <summary>
/// game --> client 基础数据
/// </summary>
[pbr::OriginalName("G_Clt_ActorBase")] GCltActorBase = 11,
/// <summary>
/// game --> client 物品数据
/// </summary>
[pbr::OriginalName("G_Clt_ActorItem")] GCltActorItem = 12,
/// <summary>
/// game --> client 角色数据
/// </summary>
[pbr::OriginalName("G_Clt_ActorCharacter")] GCltActorCharacter = 13,
/// <summary>
/// client --> game 角色提升
/// </summary>
[pbr::OriginalName("Clt_G_CharacterUpgrade")] CltGCharacterUpgrade = 14,
/// <summary>
/// game --> client 逻辑计数数据
/// </summary>
[pbr::OriginalName("G_Clt_ActorLogic")] GCltActorLogic = 15,
/// <summary>
/// game --> client 任务数据
/// </summary>
[pbr::OriginalName("G_Clt_ActorTask")] GCltActorTask = 16,
/// <summary>
/// client --> game 设置昵称
/// </summary>
[pbr::OriginalName("Clt_G_SetNickname")] CltGSetNickname = 17,
/// <summary>
/// game --> client 关卡数据
/// </summary>
[pbr::OriginalName("G_Clt_ActorLevel")] GCltActorLevel = 18,
/// <summary>
/// client --> game 进入关卡
/// </summary>
[pbr::OriginalName("Clt_G_EnterLevel")] CltGEnterLevel = 19,
/// <summary>
/// client --> game 退出关卡个
/// </summary>
[pbr::OriginalName("Clt_G_ExitLevel")] CltGExitLevel = 20,
/// <summary>
/// game --> client 抽奖数据
/// </summary>
[pbr::OriginalName("G_Clt_ActorRaffle")] GCltActorRaffle = 21,
/// <summary>
/// client --> game 抽奖
/// </summary>
[pbr::OriginalName("Clt_G_Raffle")] CltGRaffle = 22,
/// <summary>
/// game --> client 物品列表
/// </summary>
[pbr::OriginalName("G_Clt_ItemList")] GCltItemList = 23,
/// <summary>
/// client --> game 领取章节宝箱
/// </summary>
[pbr::OriginalName("Clt_G_GroupReward")] CltGGroupReward = 24,
/// <summary>
/// client --> game 载具升级
/// </summary>
[pbr::OriginalName("Clt_G_VehicleUpgrade")] CltGVehicleUpgrade = 25,
/// <summary>
/// game --> client 玩家编组数据
/// </summary>
[pbr::OriginalName("G_Clt_ActorTeam")] GCltActorTeam = 26,
/// <summary>
/// client --> game 创建队伍
/// </summary>
[pbr::OriginalName("Clt_G_CreateTeam")] CltGCreateTeam = 27,
/// <summary>
/// client --> game 使用唯品
/// </summary>
[pbr::OriginalName("Clt_G_UseItem")] CltGUseItem = 28,
/// <summary>
/// client --> game 测试初始化
/// </summary>
[pbr::OriginalName("Clt_G_TestInit")] CltGTestInit = 29,
/// <summary>
/// client --> game 礼包码兑换
/// </summary>
[pbr::OriginalName("Clt_G_GiftCode")] CltGGiftCode = 30,
/// <summary>
/// mail --> client 邮件简要信息
/// </summary>
[pbr::OriginalName("Ml_Clt_MailInfo")] MlCltMailInfo = 31,
/// <summary>
/// client --> mail 请求邮件数据
/// </summary>
[pbr::OriginalName("Clt_Ml_MailRequest")] CltMlMailRequest = 32,
/// <summary>
/// mail --> client 邮件数据
/// </summary>
[pbr::OriginalName("Ml_Clt_MailData")] MlCltMailData = 33,
/// <summary>
/// client --> mail 打开邮件
/// </summary>
[pbr::OriginalName("Clt_Ml_OpenMail")] CltMlOpenMail = 34,
/// <summary>
/// mail --> client 有新的全局邮件
/// </summary>
[pbr::OriginalName("Ml_Clt_NewGlobalMail")] MlCltNewGlobalMail = 35,
/// <summary>
/// game --> client 登录key更新
/// </summary>
[pbr::OriginalName("G_Clt_LoginKey")] GCltLoginKey = 36,
/// <summary>
/// client --> game 重新登录
/// </summary>
[pbr::OriginalName("Clt_G_Relogin")] CltGRelogin = 37,
/// <summary>
/// client --> mail 领取邮件物品
/// </summary>
[pbr::OriginalName("Clt_Ml_ClaimMailItems")] CltMlClaimMailItems = 38,
/// <summary>
/// client --> mail 删除邮件
/// </summary>
[pbr::OriginalName("Clt_Ml_DeleteMail")] CltMlDeleteMail = 39,
/// <summary>
/// client --> game 领取任务奖励
/// </summary>
[pbr::OriginalName("Clt_G_TaskClaim")] CltGTaskClaim = 40,
/// <summary>
/// client --> game 获取商店数据
/// </summary>
[pbr::OriginalName("Clt_G_GetShopContent")] CltGGetShopContent = 41,
/// <summary>
/// game --> client 商店数据
/// </summary>
[pbr::OriginalName("G_Clt_ShopDatas")] GCltShopDatas = 42,
/// <summary>
/// client --> game 购买商品
/// </summary>
[pbr::OriginalName("Clt_G_ShopPurchase")] CltGShopPurchase = 43,
/// <summary>
/// game --> client 指挥官技能数据
/// </summary>
[pbr::OriginalName("G_Clt_ActorPlayerSkill")] GCltActorPlayerSkill = 44,
/// <summary>
/// client --> game 升级指挥官技能
/// </summary>
[pbr::OriginalName("Clt_G_PlayerSkillUpgrade")] CltGPlayerSkillUpgrade = 45,
/// <summary>
/// client --> game 设置PVP防守阵营
/// </summary>
[pbr::OriginalName("Clt_G_SetDefenceTeamForPvp")] CltGSetDefenceTeamForPvp = 46,
/// <summary>
/// client --> manager 请求PVP数据
/// </summary>
[pbr::OriginalName("Clt_Mg_PvpInformation")] CltMgPvpInformation = 47,
/// <summary>
/// game --> client PVP数据反馈
/// </summary>
[pbr::OriginalName("G_Clt_PvpInformation")] GCltPvpInformation = 48,
/// <summary>
/// client --> game 开始PVP战斗
/// </summary>
[pbr::OriginalName("Clt_G_PvpStart")] CltGPvpStart = 49,
/// <summary>
/// client --> game PVP战斗结果
/// </summary>
[pbr::OriginalName("Clt_G_PvpResult")] CltGPvpResult = 50,
/// <summary>
/// game --> client 玩家pvp数据
/// </summary>
[pbr::OriginalName("G_Clt_ActorPvp")] GCltActorPvp = 51,
/// <summary>
/// game --> client 防守数据
/// </summary>
[pbr::OriginalName("G_Clt_PvpDefenceData")] GCltPvpDefenceData = 52,
/// <summary>
/// client --> manager 请求pvp排行榜
/// </summary>
[pbr::OriginalName("Clt_Mg_PvpOrderList")] CltMgPvpOrderList = 53,
/// <summary>
/// manager --> client pvp排行榜数据
/// </summary>
[pbr::OriginalName("Mg_Clt_PvpOrderListData")] MgCltPvpOrderListData = 54,
/// <summary>
/// client --> game 天井兑换
/// </summary>
[pbr::OriginalName("Clt_G_PatioExchange")] CltGPatioExchange = 55,
/// <summary>
/// client --> game 请求内购
/// </summary>
[pbr::OriginalName("Clt_G_InAppPurchase")] CltGInAppPurchase = 56,
/// <summary>
/// game --> client 玩家内购数据
/// </summary>
[pbr::OriginalName("G_Clt_ActorPurchase")] GCltActorPurchase = 57,
/// <summary>
/// client --> game 道具兑换道具
/// </summary>
[pbr::OriginalName("Clt_G_ExchangeItem")] CltGExchangeItem = 58,
/// <summary>
/// client --> game 新手引导进度
/// </summary>
[pbr::OriginalName("Clt_G_NewGuideProgress")] CltGNewGuideProgress = 59,
/// <summary>
/// client --> game 设置形象id
/// </summary>
[pbr::OriginalName("Clt_G_SetHeadicon")] CltGSetHeadicon = 60,
/// <summary>
/// client --> game 购买音乐专辑
/// </summary>
[pbr::OriginalName("Clt_G_BuyAlbum")] CltGBuyAlbum = 61,
/// <summary>
/// client --> game 请求防沉迷认证
/// </summary>
[pbr::OriginalName("Clt_G_AdultAuth")] CltGAdultAuth = 62,
/// <summary>
/// client --> game 关卡扫荡
/// </summary>
[pbr::OriginalName("Clt_G_LevelSweep")] CltGLevelSweep = 63,
/// <summary>
/// game --> client 跑马灯
/// </summary>
[pbr::OriginalName("G_Clt_HorseLight")] GCltHorseLight = 64,
/// <summary>
/// client --> game 设置玩家属性
/// </summary>
[pbr::OriginalName("Clt_G_SetActorBase")] CltGSetActorBase = 65,
/// <summary>
/// client --> game 检查字符串是否包含屏蔽字
/// </summary>
[pbr::OriginalName("Clt_G_StringCheck")] CltGStringCheck = 66,
[pbr::OriginalName("MSGID_Max")] Max = 100,
}
#endregion
}
#endregion Designer generated code