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using UnityEngine;
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namespace Gameplay.Utils
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{
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public static class Vector3Ex
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{
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public static Vector3 Bezier(Vector3 p0, Vector3 p1, Vector3 p2, float t)
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{
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var p01 = Vector3.Lerp(p0, p1, t);
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var p12 = Vector3.Lerp(p1, p2, t);
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return Vector3.Lerp(p01, p12, t);
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}
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}
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}
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