113 lines
2.9 KiB
C#
113 lines
2.9 KiB
C#
using PhxhSDK.AOT;
|
|
using UnityEngine;
|
|
using PhxhSDK.Phxh;
|
|
using Gameplay.Level;
|
|
using Sirenix.OdinInspector;
|
|
using Debug = UnityEngine.Debug;
|
|
|
|
#if UNITY_EDITOR
|
|
using UnityEditor;
|
|
using UnityEngine.SceneManagement;
|
|
#endif
|
|
|
|
[ExecuteAlways]
|
|
public class LevelEditor : MonoBehaviour
|
|
{
|
|
private const string LEVEL_DATA_NAME = "LevelData";
|
|
|
|
public LevelData LevelData { get; private set; }
|
|
|
|
public TextAsset LevelDataJson
|
|
{
|
|
get => _levelDataJson;
|
|
set
|
|
{
|
|
var data = JsonToLevelData(value);
|
|
_levelDataJson = value;
|
|
LevelData = data;
|
|
}
|
|
}
|
|
|
|
[SerializeField]
|
|
[LabelText("关卡数据")]
|
|
[OnValueChanged("OnLevelDataJsonChanged")]
|
|
private TextAsset _levelDataJson;
|
|
|
|
private void OnLevelDataJsonChanged()
|
|
{
|
|
LevelDataJson = _levelDataJson;
|
|
}
|
|
|
|
// [Button("创建关卡数据")]
|
|
// [Conditional("UNITY_EDITOR")]
|
|
// private void CreateLevelData()
|
|
// {
|
|
// #if UNITY_EDITOR
|
|
// var scene = gameObject.scene;
|
|
// var levelDataDir = Path.GetDirectoryName(Constants.LEVEL_CONFIG_FORMAT_PATH);
|
|
// var count = AssetDatabase.FindAssets("t:TextAsset", new[] { levelDataDir }).Length;
|
|
// var dataName = $"LevelData";
|
|
// var dataPath = $"{levelDataDir}/{dataName}.json";
|
|
// using (var fileStream = File.Create(dataPath))
|
|
// {
|
|
// }
|
|
//
|
|
// AssetDatabase.Refresh();
|
|
// var textAsset = AssetDatabase.LoadAssetAtPath<TextAsset>(dataPath);
|
|
// EditorGUIUtility.PingObject(textAsset);
|
|
// if (_levelDataJson == null)
|
|
// LevelDataJson = textAsset;
|
|
// #endif
|
|
// }
|
|
|
|
private LevelData JsonToLevelData(TextAsset jsonText)
|
|
{
|
|
#if UNITY_EDITOR
|
|
LevelData levelData = null;
|
|
if (jsonText != null)
|
|
{
|
|
var jsonStr = jsonText.text;
|
|
if (string.IsNullOrEmpty(jsonStr))
|
|
{
|
|
levelData = new();
|
|
}
|
|
else
|
|
{
|
|
var path = AssetDatabase.GetAssetPath(jsonText);
|
|
levelData = JsonHelper.LoadJson<LevelData>(path);
|
|
}
|
|
}
|
|
|
|
return levelData;
|
|
#else
|
|
return null;
|
|
#endif
|
|
}
|
|
|
|
private void Awake()
|
|
{
|
|
LevelData = JsonToLevelData(_levelDataJson);
|
|
}
|
|
|
|
private void OnDestroy()
|
|
{
|
|
if (YooAssetBuildStatus.isInBuild)
|
|
return;
|
|
SaveLevelData();
|
|
}
|
|
|
|
public void SaveLevelData()
|
|
{
|
|
#if UNITY_EDITOR
|
|
var currentScene = gameObject.scene;
|
|
|
|
if (_levelDataJson != null && !Application.isPlaying && currentScene == SceneManager.GetActiveScene())
|
|
{
|
|
var path = AssetDatabase.GetAssetPath(_levelDataJson);
|
|
JsonHelper.SaveJson(path, LevelData);
|
|
AssetDatabase.Refresh();
|
|
Debug.Log($"保存关卡数据成功!");
|
|
}
|
|
#endif
|
|
}
|
|
} |