NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/GameWrapper/UIMultiScaleTool.cs

40 lines
1005 B
C#

using Sirenix.OdinInspector;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UIMultiScaleTool : MonoBehaviour, IPinchHandler
{
[InfoBox("该脚本由PinchZoom自动挂接")]
float scale = 1.0f;
public float minScale;
public float maxScale;
private void OnEnable()
{
scale = 1.0f;
}
void Update()
{
#if UNITY_EDITOR
float scrollWheelDelta = Input.GetAxis("Mouse ScrollWheel");
if (scrollWheelDelta > 0.01f || scrollWheelDelta < -0.01f)//鼠标滚轮
{
scale += Input.GetAxis("Mouse ScrollWheel") * 0.5f;
scale = Mathf.Clamp(scale, minScale, maxScale);
transform.localScale = Vector3.one * scale;
}
#endif
}
public void OnPinchStart() { }
public void OnPinchEnd() { }
public void OnPinchZoom(float delta)
{
scale = Mathf.Clamp(delta, minScale, maxScale);
transform.localScale = Vector3.one * scale;
}
}