NLDClient-yudde/Tool/dll_tools/command.groovy

75 lines
2.8 KiB
Groovy

pipeline {
agent any
stages {
stage('拉最新工程') {
steps {
script {
def currentPath = sh(script: 'pwd', returnStdout: true).trim()
echo "cd ${currentPath}"
// 如果仓库存在及还原脚本存在,进行子模块还原
def gitDirExists = sh(script: '[ -d ".git" ] && echo "true" || echo "false"', returnStdout: true).trim()
def scriptPathExists = fileExists("${WORKSPACE}/Tool/build_tools/git_revert_modules_modification.sh")
if (gitDirExists == 'true' && scriptPathExists)
{
sh "chmod +x $WORKSPACE/Tool/build_tools/git_revert_modules_modification.sh"
sh "$WORKSPACE/Tool/build_tools/git_revert_modules_modification.sh $WORKSPACE"
}
def remote = "main";
echo "拉取分支:${remote}"
checkout scmGit(branches: [[name: "*/${remote}"]],
extensions: [checkoutOption(60), lfs(), cloneOption(noTags: false, reference: '', shallow: false, timeout: 120), submodule(recursiveSubmodules: true, reference: '', timeout: 1200)],
userRemoteConfigs: [[url: 'http://1.14.122.170:3000/PHXH/NLDClient.git']])
}
}
}
stage('拉子工程') {
steps {
// 需要用到dll_tools下的脚本
// revert_and_pull_git.sh
// 先给权限
sh "chmod +x $WORKSPACE/Tool/dll_tools/*"
sh "cd $WORKSPACE/Tool/dll_tools && ./revert_and_pull_git.sh"
}
}
stage('设置环境') {
steps {
// 将打包机器相关配置复制到打包路径下
echo "copy local env file to $WORKSPACE"
sh "cp /Users/mayuanzheng/Builds/local_env.sh $WORKSPACE/Tool/dll_tools/"
}
}
stage('打开unity工程') {
steps {
// 需要用到dll_tools下的脚本
// open_unity.sh
// 先给权限
sh "chmod +x $WORKSPACE/Tool/dll_tools/*"
// 打开unity工程
sh "cd $WORKSPACE/Tool/dll_tools && ./open_unity.sh"
}
}
stage('上传dll') {
steps {
// 先给权限
sh "chmod +x $WORKSPACE/Tool/dll_tools/*"
// 执行自动上传dll脚本
sh "cd $WORKSPACE/Tool/dll_tools && ./auto_upload_dll.sh GamePlay"
// 执行上传脚本
sh "cd $WORKSPACE/Tool/dll_tools && ./push_to_git.sh"
}
}
}
}