NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Common/Data/UnitStatusData.cs

81 lines
1.9 KiB
C#

namespace Gameplay.Common
{
public class UnitStatusData
{
public readonly GameUnit owner;
/// <summary>
/// 是否正在移动
/// </summary>
public bool isMoveing = false;
/// <summary>
/// 是否已死亡
/// </summary>
public bool isDead = false;
/// <summary>
/// 是否可以被攻击
/// </summary>
public bool canBeAttack = true;
/// <summary>
/// 是否在载具上
/// </summary>
public bool isOnVehicle = false;
/// <summary>
/// 是否混乱
/// </summary>
public bool isChaos = false;
/// <summary>
/// 是否眩晕
/// </summary>
public bool isStun = false;
/// <summary>
/// 是否锁定位置
/// </summary>
public bool isLockPos = false;
/// <summary>
/// 是否逃跑
/// </summary>
public bool isRetreat = false;
/// <summary>
/// 是否需要技能暂停
/// </summary>
public bool needSkillPaused = false;
/// <summary>
/// 是否在释放技能
/// </summary>
public bool isInSkilling = false;
/// <summary>
/// 是否不可逃跑
/// </summary>
public bool isNoRetreat = false;
/// <summary>
/// 检查是否可以被当做被攻击目标
/// </summary>
/// <returns></returns>
public bool CheckCanBeTarget()
{
if (!canBeAttack) return false;
if (!owner.isReady) return false;
if (isDead) return false;
if (isOnVehicle) return false;
return true;
}
public UnitStatusData(GameUnit owner)
{
this.owner = owner;
}
}
}