NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Game/MyGame.cs

54 lines
1.5 KiB
C#

using Framework;
using Framework.Condition;
using Gameplay.Level;
using Gameplay.SubSystems;
using PhxhSDK;
using EventManager = Framework.EventManager;
public class MyGame : Game
{
protected override void _RegisterSubSystems()
{
_Register<EventManager>();
_Register<AudioManager>();
_Register<StorageMgr>();
_Register<GameplayInfoManager>();
_Register<TableManager>();
// add your subsystem or manager here
_Register<CameraManager>();
_Register<GameSceneManager>();
_Register<UIManager>();
_Register<LoadingExecutorManager>();
_Register<Gameplay.Net.NetManager>();
_Register<Gameplay.Net.AppConfig>();
_Register<Gameplay.Net.Actor>();
_Register<ConditionManager>();
_Register<ConditionReactor>();
_Register<RedPointManager>();
_Register<CharacterDataInfoManager>();
_Register<VehicleCultivateDataManager>();
_Register<TeamEditManager>();
_Register<GameReconnectMgr>();
// add your subsystem or manager here
_Register<LevelManager>();
_Register<GameStateManager>();
SDKManager.Instance.Init();
}
protected override void _OnAllSystemStarted()
{
GameStateManager.Instance.ChangeState(new GameStateStart());
}
private void _Register<T>() where T : class, new()
{
_subSystemManager.AddSubSystem<T>();
}
}