39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
using cfg.VihecleCultivateCfg;
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using Framework;
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public static class VehicleDataHelper
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{
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public static int GetVehicleSkillId(int vehicleId)
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{
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VehicleCultivateData vehicleInfo = VehicleCultivateDataManager.Instance.GetVehicleCultivateData((uint)vehicleId);
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int skillLv = (int)vehicleInfo.SumBonus(cfg.VihecleCultivateCfg.BonusType.SkillLv);
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var skillLevelInfo = TableManager.Instance.Tables.CharacterSkillLevel.Get(vehicleInfo.Cfg.ID, skillLv);
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if(skillLevelInfo==null)
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{
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DebugUtil.LogError("载具id为{0}技能等级为{1}的表没配",vehicleInfo.Cfg.ID,skillLv);
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return TableManager.Instance.Tables.CharacterSkillLevel.DataList[0].SkillGroupId;
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}
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return skillLevelInfo.SkillGroupId;
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}
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public static BonusType GetBonusTypeByTerrainID(int terrainId)
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{
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switch (terrainId)
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{
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case 1:
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return BonusType.TerrainPlain;
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case 2:
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return BonusType.TerrainMountain;
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case 4:
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return BonusType.TerrainForest;
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case 5:
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return BonusType.TerrainSnow;
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}
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DebugUtil.LogError("因为VehicleBonusType暂时不需要其他地形类型,所以妹写");
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return BonusType.TerrainPlain;
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}
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}
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