94 lines
1.7 KiB
C#
94 lines
1.7 KiB
C#
using System.IO;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace Art.temp.Editor.CharacterData
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{
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/// <summary>
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/// 角色总表
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/// </summary>
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[System.Serializable]
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public class Person
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{
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public string id;
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public string name;
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public string aniSet;
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public string weapon;
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public string bag_0;
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public string bag_1;
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public string brow;
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public string eye;
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public string mouth;
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public string brow_color;
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public string eye_color;
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}
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[System.Serializable]
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public class PersonData
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{
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// 字段名必须与 json 数据 root 对象名字相同
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public Person[] personArray;
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}
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/// <summary>
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/// 载具表
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/// </summary>
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[System.Serializable]
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public class Vehicle
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{
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// 300001
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public string id;
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// prefab name: P_C00001_01
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public string vehicleName;
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// prefab name: P_R00001_01
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public string batteryName;
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}
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[System.Serializable]
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public class VehicleData
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{
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public Vehicle[] vehicleArray;
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}
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/// <summary>
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///
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/// </summary>
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[System.Serializable]
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public class MsgClip
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{
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public int blockId;
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public string[] speakers;
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public string msg;
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public string[] extMsg;
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}
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[System.Serializable]
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public class MsgData
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{
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public MsgClip[] msgArray;
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}
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public static class JsonData
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{
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public static Person[] GetPersons()
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{
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string url = Application.dataPath + "/Art/Temp/Editor/JsonData/PersonData.json";
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string jsonData = File.ReadAllText(url); // read
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return JsonUtility.FromJson<PersonData>(jsonData).personArray;
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}
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public static Vehicle[] GetVehicles()
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{
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string url = Application.dataPath + "/Art/Temp/Editor/JsonData/VehicleData.json";
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string jsonData = File.ReadAllText(url); // read
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return JsonUtility.FromJson<VehicleData>(jsonData).vehicleArray;
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}
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}
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}
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