NLDClient-yudde/ProjectNLD/Assets/ThirdParty/AntiCheatToolkit/Runtime/Scripts/Utils/ThreadSafeRandom.cs

148 lines
3.5 KiB
C#

#region copyright
// ------------------------------------------------------
// Copyright (C) Dmitriy Yukhanov [https://codestage.net]
// ------------------------------------------------------
#endregion
namespace CodeStage.AntiCheat.Utils
{
using System;
/// <summary>
/// Random utility which can be used from background threads.
/// </summary>
public static class ThreadSafeRandom
{
private static readonly Random Global = new Random();
[ThreadStatic]
private static Random local;
/// <summary>
/// Generates random <c>int</c> number within specified range.
/// </summary>
/// <param name="minInclusive">Minimal value, inclusive.</param>
/// <param name="maxExclusive">Maximum value, exclusive.</param>
/// <returns>Random value in specified range.</returns>
public static int Next(int minInclusive, int maxExclusive)
{
var inst = local;
if (inst != null)
{
return inst.Next(minInclusive, maxExclusive);
}
int seed;
lock (Global)
{
seed = Global.Next();
}
local = inst = new Random(seed);
return inst.Next(minInclusive, maxExclusive);
}
/// <summary>
/// Generates random <c>long</c> number within specified range.
/// </summary>
/// <param name="minInclusive">Minimal value, inclusive.</param>
/// <param name="maxExclusive">Maximum value, exclusive.</param>
/// <returns>Random value in specified range.</returns>
public static long NextLong(long minInclusive, long maxExclusive)
{
var inst = local;
if (inst != null)
{
return NextLong(inst, minInclusive, maxExclusive);
}
int seed;
lock (Global)
{
seed = Global.Next();
}
local = inst = new Random(seed);
return NextLong(inst, minInclusive, maxExclusive);
}
/// <summary>
/// Fills passed buffer with random bytes.
/// </summary>
/// <param name="buffer">Buffer filled with random bytes.</param>
public static void NextBytes(byte[] buffer)
{
if (buffer == null)
throw new ArgumentNullException(nameof(buffer));
var inst = local;
if (inst != null)
{
inst.NextBytes(buffer);
return;
}
int seed;
lock (Global)
{
seed = Global.Next();
}
local = inst = new Random(seed);
inst.NextBytes(buffer);
}
/// <summary>
/// Fills passed buffer with random <c>char</c> values.
/// </summary>
/// <param name="buffer">Buffer filled with random <c>char</c> values.</param>
public static void NextChars(char[] buffer)
{
if (buffer == null)
throw new ArgumentNullException(nameof(buffer));
var inst = local;
if (inst != null)
{
NextChars(inst, buffer);
return;
}
int seed;
lock (Global)
{
seed = Global.Next();
}
local = inst = new Random(seed);
NextChars(inst, buffer);
}
private static long NextLong(Random random, long minInclusive, long maxExclusive)
{
var result = (long)random.Next((int)(minInclusive >> 32), (int)(maxExclusive >> 32));
result <<= 32;
result |= (uint)random.Next((int)minInclusive, (int)maxExclusive);
return result;
}
private static void NextChars(Random random, char[] buffer)
{
for (var i = 0; i < buffer.Length; ++i)
{
// capping to byte value here to not exceed
// 56 bit crypto keys length requirement by
// Apple to avoid cryptography declaration
buffer[i] = (char) (random.Next() % 256);
}
}
}
}