578 lines
15 KiB
C#
578 lines
15 KiB
C#
using cfg.ActorCfg;
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using cfg.AudioCfg;
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using Cysharp.Threading.Tasks;
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using Framework;
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using PhxhSDK;
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using System.Collections.Generic;
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using System.Linq;
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public class AlbumManager : Singlenton<AlbumManager>
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{
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public enum PlayMode
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{
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Order,
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Random,
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Single
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}
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PlayMode curPlayMode = PlayMode.Order;
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public PlayMode CurPlayMode => curPlayMode;
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List<int> playOrderList = new();
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private int curOrderIndex = 0;
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bool initialized = false;
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public string curMusicKey;
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Dictionary<int, DataAlbum> albumDic = new Dictionary<int, DataAlbum>();
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List<DataAlbum> albumList = new List<DataAlbum>();
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public readonly bool loadFromLocal = true;
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AlbumLocalData _saveData;
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public Timer playTimer = new();
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void loadOrInit()
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{
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if(!initialized)
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{
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Init();
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initialized = true;
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playTimer.onPlayEnd += NextAudio;
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}
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}
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public void Init()
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{
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albumDic.Clear();
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var albumCfg = TableManager.Instance.Tables.AlbumConfig;
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foreach (var item in albumCfg.DataList)
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{
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albumDic.Add(item.Id, item);
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albumList.Add(item);
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}
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if (loadFromLocal)
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{
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_saveData = StorageMgr.Instance.GetStorage<AlbumLocalData>("ALBUM_LOCAL_DATA");
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if (_saveData == null)
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{
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_saveData = new AlbumLocalData();
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}
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//if (AlbumUnlocked(_saveData.curAlbumId))//如保存的专辑未解锁,则默认播放第一个专辑
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//{
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// _saveData.curAlbumId = 1;
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// _saveData.curPlayAudioIndex = 0;
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//}
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//if (_saveData.themeAlbumID != 0 && AlbumUnlocked(_saveData.themeAlbumID))//如保存的主题专辑未解锁,设为无主题专辑
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//{
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// _saveData.themeAlbumID = 0;
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//}
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curPlayMode = (PlayMode)_saveData.curOrderMode;
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SetPlayMode(curPlayMode);
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SetPlayList();
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var curAudio = CurPlayAudio();
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if (curAudio != null)
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{
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curMusicKey = curAudio.Key;
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}
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else
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{
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DebugUtil.LogError("CurAudio is null");
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}
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}
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else
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{
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//TODO 服务器逻辑
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}
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}
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public void Release()
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{
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albumDic.Clear();
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albumList.Clear();
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}
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public Dictionary<int, DataAlbum> AlbumsDic => albumDic;
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public List<DataAlbum> AlbumsLst => albumList;
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public bool AlbumUnlocked(int albumId)
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{
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loadOrInit();
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if(albumDic.ContainsKey(albumId))
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{
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if (albumDic[albumId].DefaultUnlock)//默认解锁专辑
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{
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return true;
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}
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else
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{
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int itemID = albumDic[albumId].ItemID;
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if (CategoryManager.Instance.GetItemCount(itemID) > 0)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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}
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else
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{
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//int ItemID=
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DebugUtil.LogError(albumId + " not found in album config");
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return false;
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}
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}
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public List<cfg.item.ItemCounts> AlbumUnlockCost(int albumId)
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{
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if (albumDic.ContainsKey(albumId))
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{
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return albumDic[albumId].CostItems;
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}
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else
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{
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DebugUtil.LogError(albumId + " not found in album config");
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return null;
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}
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}
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/// <summary>
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/// 当前专辑配置
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/// </summary>
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/// <returns></returns>
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public DataAlbum GetCurAlbum()
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{
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loadOrInit();
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if (loadFromLocal)
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{
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loadSaveData();
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//if (_saveData == null)
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//{
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// _saveData = StorageMgr.Instance.GetStorage<AlbumLocalData>("ALBUM_LOCAL_DATA");
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// if (_saveData != null && _saveData.curAlbumId > 0)
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// {
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// if (AlbumUnlocked(_saveData.curAlbumId))//如保存的专辑未解锁,则默认播放第一个专辑
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// {
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// SetCurAlbum(1, 0);
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// }
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// return albumDic[_saveData.curAlbumId];
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// }
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// else
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// {
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// return albumList[0];
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// }
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//}
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//else
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//{
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return albumDic[_saveData.curAlbumId];
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//}
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}
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else
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{
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DebugUtil.Log("服务器读取");
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return null;
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//TODO 服务器逻辑
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}
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}
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/// <summary>
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/// 获取当前播放的音乐在专辑中序号
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/// </summary>
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/// <returns></returns>
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public int GetCurAudioIndex()
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{
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loadOrInit();
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loadSaveData();
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return _saveData.curPlayAudioIndex;
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}
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/// <summary>
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/// 设置当前播放的专辑
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/// </summary>
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/// <param name="albumId"></param>
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/// <param name="audioIndex"></param>
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public void SetCurAlbum(int albumId, int audioIndex)
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{
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loadOrInit();
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if (albumDic.ContainsKey(albumId))
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{
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loadSaveData();
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_saveData.curAlbumId = albumId;
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_saveData.curPlayAudioIndex = audioIndex;
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StorageMgr.Instance.SyncForce = true;
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}
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else
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{
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DebugUtil.LogError(albumId + " not found in album config");
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}
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}
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/// <summary>
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/// 作为bgm播放的主题专辑
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/// </summary>
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/// <returns></returns>
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public int GetCurThemeAlbum()
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{
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loadOrInit();
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loadSaveData();
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return _saveData.themeAlbumID;
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}
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public void SetCurThemeAlbum(int albumId)
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{
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loadOrInit();
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loadSaveData();
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if (albumDic.ContainsKey(albumId))
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{
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_saveData.themeAlbumID = albumId;
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}
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else//取消主题专辑
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{
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_saveData.themeAlbumID = 0;
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}
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StorageMgr.Instance.SyncForce = true;
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}
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/// <summary>
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/// 专辑内容列表
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/// </summary>
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/// <returns></returns>
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public List<int> AlbumPlayList(int albumID)
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{
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if(albumDic.ContainsKey(albumID))
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{
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return albumDic[albumID].PlayList.ToList();
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}
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else
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{
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DebugUtil.LogError(albumID + " not found in album config");
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return null;
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}
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}
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public List<int> CurAlbumPlayList()
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{
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loadSaveData();
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return AlbumPlayList(_saveData.curAlbumId);
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}
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public DataAudio CurPlayAudio()
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{
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loadSaveData();
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var playList = CurAlbumPlayList();
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if (playList != null && playList.Count > 0)
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{
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return TableManager.Instance.Tables.Audios.GetByID(playList[_saveData.curPlayAudioIndex]);
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}
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else
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{
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return null;
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}
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}
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public int CurPlayAudioIndex()
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{
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loadSaveData();
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return _saveData.curPlayAudioIndex;
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}
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public void SetPlayMode(PlayMode mode)
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{
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curPlayMode = mode;
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SetPlayList();
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}
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public void SetPlayList()
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{
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playOrderList.Clear();
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loadSaveData();
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for (int i = 0; i < AlbumPlayList(_saveData.curAlbumId).Count; i++)
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{
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playOrderList.Add(i);
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}
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switch (curPlayMode)
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{
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case PlayMode.Order:
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break;
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case PlayMode.Random:
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ShuffleOderLst(playOrderList);
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for (int i = 0; i < playOrderList.Count; i++)
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{
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if (playOrderList[i] == _saveData.curPlayAudioIndex)
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{
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playOrderList.RemoveAt(i);
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playOrderList.Insert(0, _saveData.curPlayAudioIndex);
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curOrderIndex = 0;
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break;
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}
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}
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break;
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case PlayMode.Single:
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int curIndex = _saveData.curPlayAudioIndex;
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for (int i = 0; i < playOrderList.Count; i++)
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{
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playOrderList[i] = curIndex;
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}
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break;
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default:
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break;
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}
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for (int i = 0; i < playOrderList.Count; i++)
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{
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if (playOrderList[i] == _saveData.curPlayAudioIndex)
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{
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curOrderIndex = i;
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break;
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}
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}
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}
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public bool CheckIsFavor(int audioID)
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{
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loadSaveData();
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return _saveData.FavorAudioLst.Contains(audioID);
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}
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public void AddFavorAudio(int audio)
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{
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loadSaveData();
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if (!_saveData.FavorAudioLst.Contains(audio))
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{
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_saveData.FavorAudioLst.Add(audio);
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StorageMgr.Instance.SyncForce = true;
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}
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}
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public void RemoveFavorAudio(int audio)
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{
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loadSaveData();
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if (_saveData.FavorAudioLst.Contains(audio))
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{
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_saveData.FavorAudioLst.Remove(audio);
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StorageMgr.Instance.SyncForce = true;
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}
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}
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void ShuffleOderLst(List<int> ts)
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{
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int favoriteIndex = 0;
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for (int i = 0; i < ts.Count; i++)
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{
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if (CheckIsFavor(AlbumPlayList(_saveData.curAlbumId)[i]))
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{
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(ts[favoriteIndex], ts[i]) = (ts[i], ts[favoriteIndex]);
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favoriteIndex++;
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}
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}//将喜欢的音频放在前面
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for (int i = 0; i < favoriteIndex; i++)
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{
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int randomIndex = UnityEngine.Random.Range(i, favoriteIndex);
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(ts[randomIndex], ts[i]) = (ts[i], ts[randomIndex]);
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}//将喜欢的音频打乱
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for (int i = favoriteIndex; i < ts.Count; i++)
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{
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int randomIndex = UnityEngine.Random.Range(i, ts.Count);
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(ts[randomIndex], ts[i]) = (ts[i], ts[randomIndex]);
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}//将后半部分打乱
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}
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/// <summary>
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/// 以专辑逻辑播放音频,将由相关播放逻辑控制曲目的顺序
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/// </summary>
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/// <param name="albumID"></param>
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/// <param name="audioIndex"></param>
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public async void PlayAlbumAudio(int albumID, int audioIndex)
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{
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if (albumDic.ContainsKey(albumID))
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{
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var playList = AlbumPlayList(albumID);
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if (playList != null && playList.Count > 0)
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{
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if (audioIndex >= playList.Count)
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{
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audioIndex = 0;
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}
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await AudioManager.Instance.PlayAlbum(playList[audioIndex]);
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curMusicKey = TableManager.Instance.Tables.Audios.GetByID(playList[audioIndex]).Key;
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SetCurAlbum(albumID, audioIndex);
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var totalSeconds = AudioManager.Instance.GetAlbumLength(playList[audioIndex]);
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playTimer.Start(totalSeconds);
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}
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else
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{
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DebugUtil.LogError("PlayList is empty");
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}
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}
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else
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{
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DebugUtil.LogError(albumID + " not found in album config");
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}
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}
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public void PlayPreAudio()
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{
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var playList = CurAlbumPlayList();
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if (playList != null && playList.Count > 0)
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{
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if (curPlayMode == PlayMode.Single)
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{
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curOrderIndex = _saveData.curPlayAudioIndex;
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}
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curOrderIndex--;
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if (curOrderIndex < 0)
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{
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curOrderIndex = playList.Count - 1;
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}
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if (curPlayMode == PlayMode.Single)
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{
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for (int i = 0; i < playOrderList.Count; i++)
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{
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playOrderList[i] = curOrderIndex;
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}
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curOrderIndex = 0;
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}
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PlayAlbumAudio(GetCurAlbum().Id, playOrderList[curOrderIndex]);
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}
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}
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public void PlayNextAudio()
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{
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var playList = CurAlbumPlayList();
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if (playList != null && playList.Count > 0)
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{
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if (curPlayMode == PlayMode.Single)
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{
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curOrderIndex = _saveData.curPlayAudioIndex;
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}
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curOrderIndex++;
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if (curOrderIndex >= playList.Count)
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{
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curOrderIndex = 0;
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}
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if (curPlayMode == PlayMode.Single)
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{
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for (int i = 0; i < playOrderList.Count; i++)
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{
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playOrderList[i] = curOrderIndex;
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}
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curOrderIndex = 0;
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}
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PlayAlbumAudio(GetCurAlbum().Id, playOrderList[curOrderIndex]);
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}
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}
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/// <summary>
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/// 播放完成回调
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/// </summary>
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public void NextAudio()
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{
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var playList = CurAlbumPlayList();
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if (playList != null && playList.Count > 0)
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{
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curOrderIndex++;
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if (curOrderIndex >= playList.Count)
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{
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curOrderIndex = 0;
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}
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PlayAlbumAudio(GetCurAlbum().Id, playOrderList[curOrderIndex]);
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}
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}
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/// <summary>
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/// 播放进度计时器
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/// </summary>
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public class Timer
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{
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bool isPlaying;
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float audioLength = -1;
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public delegate void OnSecondChange();
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public event OnSecondChange onSecondChange;
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public delegate void OnPlayEnd();
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public event OnPlayEnd onPlayEnd;
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async UniTask AudioTimer()
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{
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while (isPlaying)
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{
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float totalSeconds = AudioManager.Instance.GetAlbumProgress();
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if (totalSeconds < 0)
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{
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isPlaying = false;
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break;
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}
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if (totalSeconds >= audioLength && audioLength > 0)
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{
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isPlaying = false;
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//AudioManager.Instance.StopMusicById(CurPlayAudio().ID);
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onPlayEnd?.Invoke();
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break;
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}
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onSecondChange?.Invoke();
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await UniTask.Delay(100);//0.1s
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}
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}
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public void Start(float audiolen)
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{
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audioLength = audiolen;
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if (audiolen <= 0)
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{
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DebugUtil.LogWarning("当前传入音频长度非正数,请后续考虑更新代码");
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}
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if (isPlaying)
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{
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return;
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}
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isPlaying = true;
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AudioTimer().Forget();
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}
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public void Start()
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{
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if (isPlaying)
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{
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return;
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}
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isPlaying = true;
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AudioTimer().Forget();
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}
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public void Stop()
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{
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isPlaying = false;
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}
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}
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/// <summary>
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/// _saveData未读取时的处理
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/// </summary>
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void loadSaveData()
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{
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if (_saveData == null)
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{
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_saveData = StorageMgr.Instance.GetStorage<AlbumLocalData>("ALBUM_LOCAL_DATA");
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if (AlbumUnlocked(_saveData.curAlbumId))//如保存的专辑未解锁,则默认播放第一个专辑
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{
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SetCurAlbum(1, 0);
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}
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if (_saveData.themeAlbumID != 0 && AlbumUnlocked(_saveData.themeAlbumID))//如保存的主题专辑未解锁,设为无主题专辑
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{
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SetCurThemeAlbum(0);
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}
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}
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}
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}
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public class AlbumLocalData
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{
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public int curAlbumId = 1;
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public int curPlayAudioIndex = 0;
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public int curOrderMode = 0;
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public int themeAlbumID = 0;//如果为0,则表示没有设置主题专辑
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public List<int> FavorAudioLst = new List<int>();
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}
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