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namespace Gameplay.Buff
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{
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public class BuffRecoverHp : BaseBuff
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{
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private int _recoverValue;
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protected override void _OnInit()
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{
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base._OnInit();
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_recoverValue = _TryGetIntParam(0);
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}
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protected override void _OnTrigger()
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{
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base._OnTrigger();
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owner.RecoverHp(_recoverValue);
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}
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}
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}
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